vec3_t origin;
vec3_t vert[EXPLOSIONVERTS];
vec3_t vertvel[EXPLOSIONVERTS];
- qboolean clipping;
+ qbool clipping;
}
explosion_t;
#ifdef MAX_EXPLOSIONS
static cvar_t r_drawexplosions = {CVAR_CLIENT, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
-//extern qboolean r_loadfog;
+//extern qbool r_loadfog;
static void r_explosion_start(void)
{
int x, y;