#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
-#define _FILE_OFFSET_BITS 64
-
-// for cd_linux.c
-#define __KERNEL_STRICT_NAMES
-
-#if defined(__GNUC__) && (__GNUC__ > 2)
-#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
-#define DP_FUNC_PURE __attribute__ ((pure))
-#else
-#define DP_FUNC_PRINTF(n)
-#define DP_FUNC_PURE
+#ifdef __APPLE__
+# include <TargetConditionals.h>
#endif
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
-#include <setjmp.h>
#include "qtypes.h"
-extern char *buildstring;
+extern const char *buildstring;
extern char engineversion[128];
#define GAMENAME "id1"
-#define MAX_NUM_ARGVS 50
-
-
-#define MAX_QPATH 128 ///< max length of a quake game pathname
-#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
-
-#define ON_EPSILON 0.1 ///< point on plane side epsilon
-
-#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
-#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
-
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
-// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-// div0: increased model limit to 8192
-#define MAX_MODELS 8192
-#define MAX_SOUNDS 4096
+#include "qdefs.h"
+#include "qstats.h"
-#define SAVEGAME_COMMENT_LENGTH 39
-
-#define MAX_STYLESTRING 64
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 256
-#define STAT_HEALTH 0
-//#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
-#define STAT_ITEMS 15 ///< FTE, DP
-#define STAT_VIEWHEIGHT 16 ///< FTE, DP
-//#define STAT_TIME 17 ///< FTE
-//#define STAT_VIEW2 20 ///< FTE
-#define STAT_VIEWZOOM 21 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
-#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
-#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
-#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
-#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
-#define STAT_FRAGLIMIT 235 ///< DP
-#define STAT_TIMELIMIT 236 ///< DP
-#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
-#define STAT_MOVEVARS_FRICTION 238 ///< DP
-#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
-#define STAT_MOVEVARS_TICRATE 240 ///< DP
-#define STAT_MOVEVARS_TIMESCALE 241 ///< DP
-#define STAT_MOVEVARS_GRAVITY 242 ///< DP
-#define STAT_MOVEVARS_STOPSPEED 243 ///< DP
-#define STAT_MOVEVARS_MAXSPEED 244 ///< DP
-#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
-#define STAT_MOVEVARS_ACCELERATE 246 ///< DP
-#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
-#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
-#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
-#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
-#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
-#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
-#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
+// moveflags values
+#define MOVEFLAG_VALID 0x80000000
+#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
+#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
+#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
// stock defines
//===========================================
-// LordHavoc: increased player limit from 16 to 255
-#define MAX_SCOREBOARD 255
-// LordHavoc: increased name limit from 32 to 64 characters
-#define MAX_SCOREBOARDNAME 64
-// infostring sizes used by QuakeWorld support
-// was 196
-#define MAX_USERINFO_STRING 1280
-// was 512
-#define MAX_SERVERINFO_STRING 1280
-#define MAX_LOCALINFO_STRING 32768
-
#include "zone.h"
+#include "thread.h"
#include "fs.h"
#include "common.h"
+#include "com_list.h"
#include "cvar.h"
#include "bspfile.h"
#include "sys.h"
#include "r_textures.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "protocol.h"
#include "cmd.h"
+#include "host.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
#include "input.h"
#include "keys.h"
#include "console.h"
+#ifdef CONFIG_MENU
#include "menu.h"
+#endif
+#include "csprogs.h"
-#include "glquake.h"
-
-#include "palette.h"
-
-extern qboolean noclip_anglehack;
+extern qbool noclip_anglehack;
extern cvar_t developer;
+extern cvar_t developer_entityparsing;
+extern cvar_t developer_extra;
+extern cvar_t developer_insane;
extern cvar_t developer_loadfile;
extern cvar_t developer_loading;
+extern cvar_t sessionid;
+
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
+
/* Preprocessor macros to identify platform
DP_OS_NAME - "friendly" name of the OS, for humans to read
DP_OS_STR - "identifier" of the OS, more suited for code to use
DP_ARCH_STR - "identifier" of the processor architecture
*/
-#if defined(__linux__)
+#if defined(__ANDROID__) /* must come first because it also defines linux */
+# define DP_OS_NAME "Android"
+# define DP_OS_STR "android"
+# define USE_GLES2 1
+# define USE_RWOPS 1
+# define LINK_TO_ZLIB 1
+# define LINK_TO_LIBVORBIS 1
+#ifdef USEXMP
+# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp?
+#endif
+# define DP_MOBILETOUCH 1
+# define DP_FREETYPE_STATIC 1
+#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
+# define LINK_TO_ZLIB 1
+# define LINK_TO_LIBVORBIS 1
+# define DP_MOBILETOUCH 1
+# define DP_FREETYPE_STATIC 1
+#elif defined(__linux__)
# define DP_OS_NAME "Linux"
# define DP_OS_STR "linux"
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_OS_NAME "Windows64"
# define DP_OS_STR "win64"
#elif defined(WIN32)
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(__DragonFly__)
+# define DP_OS_NAME "DragonFlyBSD"
+# define DP_OS_STR "dragonflybsd"
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
#elif defined(__MORPHOS__)
# define DP_OS_NAME "MorphOS"
# define DP_OS_STR "morphos"
+#elif defined (sun) || defined (__sun)
+# if defined (__SVR4) || defined (__svr4__)
+# define DP_OS_NAME "Solaris"
+# define DP_OS_STR "solaris"
+# else
+# define DP_OS_NAME "SunOS"
+# define DP_OS_STR "sunos"
+# endif
#else
# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
#endif
-#if defined(__GNUC__)
+#if defined(__GNUC__) || (__clang__)
# if defined(__i386__)
# define DP_ARCH_STR "686"
+# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
# elif defined(__x86_64__)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
#elif defined(WIN32)
# define DP_ARCH_STR "x86"
+# define SSE_POSSIBLE
#endif
-/// incremented every frame, never reset
-extern int host_framecount;
-/// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
+#ifdef SSE_PRESENT
+# define SSE_POSSIBLE
+#endif
-void Host_InitCommands(void);
-void Host_Main(void);
-void Host_Shutdown(void);
-void Host_StartVideo(void);
-void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
-void Host_Quit_f(void);
-void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
-void Host_ShutdownServer(void);
-void Host_Reconnect_f(void);
-void Host_NoOperation_f(void);
+#ifdef NO_SSE
+# undef SSE_PRESENT
+# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
+#endif
-void Host_AbortCurrentFrame(void);
+#ifdef SSE_POSSIBLE
+// runtime detection of SSE/SSE2 capabilities for x86
+qbool Sys_HaveSSE(void);
+qbool Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
+#endif
+
+#include "glquake.h"
+
+#include "palette.h"
+extern cvar_t host_isclient;
/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
// In Quake, any char in 0..32 counts as whitespace
//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
-
+#define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1]))
// This also includes extended characters, and ALL control chars
#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
+#ifdef PRVM_64
+#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
+#define FLOAT_LOSSLESS_FORMAT "%.17g"
+#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
+#else
#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
+#define FLOAT_LOSSLESS_FORMAT "%.9g"
+#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
+#endif
+
+// originally this was _MSC_VER
+// but here we want to test the system libc, which on win32 is borked, and NOT the compiler
+#ifdef WIN32
+#define INT_LOSSLESS_FORMAT_SIZE "I64"
+#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
+#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
+#else
+#define INT_LOSSLESS_FORMAT_SIZE "j"
+#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
+#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))
+#endif
#endif