#define QUAKE_GAME // as opposed to utilities
-extern int buildnumber;
+#include <math.h>
+#include <string.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <setjmp.h>
-#if !defined BYTE_DEFINED
-typedef unsigned char byte;
-#define BYTE_DEFINED 1
-#endif
+extern char *buildstring;
+
+typedef unsigned char qbyte;
#undef true
#undef false
#define GAMENAME "id1"
-#include <math.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <setjmp.h>
-
#define MAX_NUM_ARGVS 50
// up / down
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
#include "palette.h"
#include "image.h"