// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
#define MAX_DYNAMIC_CHANNELS 512
-#define MAX_CHANNELS 1028
+#define MAX_CHANNELS (8192 + 4)
#define MODLIST_TOTALSIZE 256
#define MAX_FAVORITESERVERS 256
#define MAX_DECALSYSTEM_QUEUE 1024