#ifndef QUAKEDEF_H
#define QUAKEDEF_H
+#ifdef __APPLE__
+# include <TargetConditionals.h>
+#endif
+
#if defined(__GNUC__) && (__GNUC__ > 2)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
#define MAX_DYNAMIC_CHANNELS 512
-#define MAX_CHANNELS 1028
+#define MAX_CHANNELS (8192 + 4)
#define MODLIST_TOTALSIZE 256
#define MAX_FAVORITESERVERS 256
#define MAX_DECALSYSTEM_QUEUE 1024
# define DP_OS_NAME "Android"
# define DP_OS_STR "android"
# define USE_GLES2 1
+# define USE_RWOPS 1
# define LINK_TO_ZLIB 1
# define LINK_TO_LIBVORBIS 1
# define DP_MOBILETOUCH 1
# define DP_FREETYPE_STATIC 1
-#elif defined(TARGET_OS_IPHONE) /* must come first because it also defines MACOSX */
+#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
# define DP_OS_NAME "iPhoneOS"
# define DP_OS_STR "iphoneos"
# define USE_GLES2 1