#define MAX_LEVELNETWORKEYES 0 // no portal support
#define MAX_OCCLUSION_QUERIES 256
+#define MAX_NETWM_ICON 1026 // one 32x32
+
#define MAX_WATERPLANES 2
#define MAX_CUBEMAPS 64
#define MAX_EXPLOSIONS 8
#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
+#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
+
#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)