#include "qtypes.h"
-extern char *buildstring;
+extern const char *buildstring;
extern char engineversion[128];
#define GAMENAME "id1"
#define HIST_MAXLINES 16
#define MAX_ALIAS_NAME 32
#define CMDBUFSIZE 131072
-#define MAX_ARGS 10
+#define MAX_ARGS 80
-#define NET_MAXMESSAGE 16384
+#define NET_MAXMESSAGE 32768
#define MAX_PACKETFRAGMENT 1024
#define MAX_EDICTS 4096
#define MAX_MODELS 1024
#define MAX_CUBEMAPS 64
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
-#define MAX_CACHED_PICS 512 // this is 144 bytes each (or 152 on 64bit)
+#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
#define CACHEPICHASHSIZE 256
-#define MAX_PARTICLEEFFECTNAME 64
-#define MAX_PARTICLEEFFECTINFO 256
+#define MAX_PARTICLEEFFECTNAME 256
+#define MAX_PARTICLEEFFECTINFO 2048
#define MAX_PARTICLETEXTURES 96
#define MAXCLVIDEOS 1
#define MAX_GECKO_INSTANCES 1
extern qboolean noclip_anglehack;
extern cvar_t developer;
+extern cvar_t developer_extra;
+extern cvar_t developer_insane;
extern cvar_t developer_loadfile;
extern cvar_t developer_loading;
#if defined(__linux__)
# define DP_OS_NAME "Linux"
# define DP_OS_STR "linux"
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_OS_NAME "Windows64"
# define DP_OS_STR "win64"
#elif defined(WIN32)
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
#elif defined(WIN32)
# define DP_ARCH_STR "x86"