]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - quakedef.h
don't use GL_RGBA internalformat on opaque textures (thanks to Rock for
[xonotic/darkplaces.git] / quakedef.h
index 03b87f732719fa62b17ced0ffad16110f0286a6d..2b5af8c020309d582ac1722308012c32ec9a64f2 100644 (file)
@@ -475,10 +475,16 @@ extern cvar_t developer_loading;
 # undef SSE2_PRESENT
 #endif
 
-// for x86 cpus only...  (x64 has SSE2_PRESENT)
-#if defined(SSE_POSSIBLE) && !defined(SSE2_PRESENT)
+#ifdef SSE2_PRESENT
+#define Sys_HaveSSE() true
+#define Sys_HaveSSE2() true
+#elif defined(SSE_POSSIBLE)
+// runtime detection of SSE/SSE2 capabilities for x86
 qboolean Sys_HaveSSE(void);
 qboolean Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
 #endif
 
 /// incremented every frame, never reset