//
#define MAX_CL_STATS 256
#define STAT_HEALTH 0
-#define STAT_FRAGS 1
+//#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
//#define STAT_TIME 17 // FTE
//#define STAT_VIEW2 20 // FTE
#define STAT_VIEWZOOM 21 // DP
+#define STAT_FRAGLIMIT 235 // DP
+#define STAT_TIMELIMIT 236 // DP
+#define STAT_MOVEVARS_WALLFRICTION 237 // DP
+#define STAT_MOVEVARS_FRICTION 238 // DP
+#define STAT_MOVEVARS_WATERFRICTION 239 // DP
#define STAT_MOVEVARS_TICRATE 240 // DP
#define STAT_MOVEVARS_TIMESCALE 241 // DP
#define STAT_MOVEVARS_GRAVITY 242 // DP
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
+float noise4f(float x, float y, float z, float w);
void Sys_Shared_Init(void);