-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "miscfunctions.qh"
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "../common/playerstats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/server.qh"
- #include "../common/constants.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/urllib.qh"
- #include "../common/command/generic.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/accuracy.qh"
- #include "weapons/csqcprojectile.qh"
- #include "weapons/selection.qh"
- #include "t_items.qh"
- #include "autocvars.qh"
- #include "constants.qh"
- #include "defs.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
- #include "tturrets/include/turrets_early.qh"
- #include "../common/mapinfo.qh"
- #include "command/common.qh"
- #include "../csqcmodellib/sv_model.qh"
- #include "ipban.qh"
-#endif
+#include "miscfunctions.qh"
+#include "_all.qh"
+
+#include "antilag.qh"
+#include "command/common.qh"
+#include "constants.qh"
+#include "g_hook.qh"
+#include "ipban.qh"
+#include "mutators/mutators_include.qh"
+#include "tturrets/include/turrets_early.qh"
+#include "t_items.qh"
+#include "weapons/accuracy.qh"
+#include "weapons/csqcprojectile.qh"
+#include "weapons/selection.qh"
+#include "../common/command/generic.qh"
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/notifications.qh"
+#include "../common/playerstats.qh"
+#include "../common/teams.qh"
+#include "../common/urllib.qh"
+#include "../common/util.qh"
+#include "../common/weapons/all.qh"
+#include "../csqcmodellib/sv_model.qh"
+#include "../warpzonelib/anglestransform.qh"
+#include "../warpzonelib/server.qh"
void crosshair_trace(entity pl)
{
{
if (f < 0)
{
- if (self.field)
- strunzone(self.field);
- self.field = string_null;
+ if (self.(field))
+ strunzone(self.(field));
+ self.(field) = string_null;
}
else if (f > 0)
{
if (thisname == name)
{
- if (self.field)
- strunzone(self.field);
- self.field = strzone(argv(f + 1));
+ if (self.(field))
+ strunzone(self.(field));
+ self.(field) = strzone(argv(f + 1));
}
}
else
if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
if (thisname == name)
{
- string s;
- s = func(strcat1(self.field));
- if (s != self.field)
+ string s = func(strcat1(self.(field)));
+ if (s != self.(field))
{
- strunzone(self.field);
- self.field = strzone(s);
+ strunzone(self.(field));
+ self.(field) = strzone(s);
}
}
}
else if (f > 0)
{
if (thisname == name)
- self.field = stof(argv(f + 1));
+ self.(field) = stof(argv(f + 1));
}
else
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
{
if (thisname == name)
{
- if(!self.field)
+ if (!self.(field))
{
- self.field = stof(argv(f + 1));
- if(!self.field)
- self.field = -1;
+ self.(field) = stof(argv(f + 1));
+ if (!self.(field))
+ self.(field) = -1;
}
}
}
else
{
- if(!self.field)
+ if (!self.(field))
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
}
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
+ GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
- if(g_ca)
+ if(g_ca || g_freezetag)
s = "most";
}
warmup_start_weapons_default = start_weapons_default;
warmup_start_weapons_defaultmask = start_weapons_defaultmask;
- if (!g_weaponarena && !g_ca)
+ if (!g_weaponarena && !g_ca && !g_freezetag)
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
}
-void Net_LinkEntity(entity e, float docull, float dt, bool(entity, int) sendfunc)
+void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;
}
-entity eliminatedPlayers;
.float(entity) isEliminated;
float EliminatedPlayers_SendEntity(entity to, float sendflags)
{
#define SUB_OwnerCheck() (other && (other == self.owner))
-void RemoveGrapplingHook(entity pl);
void W_Crylink_Dequeue(entity e);
float WarpZone_Projectile_Touch_ImpactFilter_Callback()
{