#pragma once
-#ifdef CSQC
-
+#ifdef GAMEQC
entityclass(Rubble);
-class(Rubble).float creationtime;
+classfield(Rubble).float creationtime;
-void RubbleLimit(string cname, float limit, void(entity) deleteproc)
-{
- // remove rubble of the same type if it's at the limit
- // remove multiple rubble if the limit has been decreased
- while (1)
- {
- // walk the list and count the entities, find the oldest
- // initialize our search with the first entity
- int c = 0;
- entity oldest = NULL;
- float oldesttime = 0;
- // compare to all other matching entities
- FOREACH_ENTITY_CLASS(cname, true,
- {
- ++c;
- if(!oldest || oldesttime > it.creationtime)
- {
- oldest = it;
- oldesttime = it.creationtime;
- }
- });
+#ifdef CSQC
+IntrusiveList CasingsNGibs;
+STATIC_INIT(CasingsNGibs) { CasingsNGibs = IL_NEW(); }
+#endif
- // stop if there are less than the limit already
- if (c <= limit) break;
+void LimitedChildrenRubble(IntrusiveList list, string cname, int limit, void(entity) deleteproc, entity parent);
- // delete this oldest one and search again
- deleteproc(oldest);
- }
-}
+entity ReplaceOldListedChildRubble(IntrusiveList list, entity child, entity oldChild);
-entity RubbleNew(string cname)
-{
- // spawn a new entity and return it
- entity e = spawn();
- e.classname = cname;
- e.creationtime = time;
- return e;
-}
+entity ListNewChildRubble(IntrusiveList list, entity child);
#endif