// server and client qc use a lot of similar fields, so this is combined
prog->fieldoffsets.SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
prog->fieldoffsets.Version = PRVM_ED_FindFieldOffset("Version");
- prog->fieldoffsets.allowtouchwithowner = PRVM_ED_FindFieldOffset("allowtouchwithowner");
prog->fieldoffsets.alpha = PRVM_ED_FindFieldOffset("alpha");
prog->fieldoffsets.ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
prog->fieldoffsets.ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
prog->fieldoffsets.items2 = PRVM_ED_FindFieldOffset("items2");
prog->fieldoffsets.lerpfrac = PRVM_ED_FindFieldOffset("lerpfrac");
prog->fieldoffsets.light_lev = PRVM_ED_FindFieldOffset("light_lev");
+ prog->fieldoffsets.modelflags = PRVM_ED_FindFieldOffset("modelflags");
prog->fieldoffsets.movement = PRVM_ED_FindFieldOffset("movement");
prog->fieldoffsets.netaddress = PRVM_ED_FindFieldOffset("netaddress");
prog->fieldoffsets.nextthink = PRVM_ED_FindFieldOffset("nextthink");