prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
prog->fieldoffsets.shadertime = PRVM_ED_FindFieldOffset("shadertime");
+ prog->fieldoffsets.skeletonindex = PRVM_ED_FindFieldOffset("skeletonindex");
prog->fieldoffsets.style = PRVM_ED_FindFieldOffset("style");
prog->fieldoffsets.tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
prog->fieldoffsets.tag_index = PRVM_ED_FindFieldOffset("tag_index");
prog->fieldoffsets.aiment = PRVM_ED_FindFieldOffset("aiment");
prog->fieldoffsets.enemy = PRVM_ED_FindFieldOffset("enemy");
prog->fieldoffsets.jointtype = PRVM_ED_FindFieldOffset("jointtype");
+ prog->fieldoffsets.movedir = PRVM_ED_FindFieldOffset("movedir");
prog->funcoffsets.CSQC_ConsoleCommand = PRVM_ED_FindFunctionOffset("CSQC_ConsoleCommand");
prog->funcoffsets.CSQC_Ent_Remove = PRVM_ED_FindFunctionOffset("CSQC_Ent_Remove");
void *_PRVM_Alloc(size_t buffersize, const char *filename, int fileline)
{
- return _Mem_Alloc(prog->progs_mempool, buffersize, filename, fileline);
+ return _Mem_Alloc(prog->progs_mempool, NULL, buffersize, 16, filename, fileline);
}
void _PRVM_Free(void *buffer, const char *filename, int fileline)