]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - prvm_cmds.c
check if a model's textures have deforms that need normals/tangents at load-time...
[xonotic/darkplaces.git] / prvm_cmds.c
index eec11f18999a33d942d9102e44eb4029ddc991a6..48184e519169af58496829b94490ea17e18193e2 100644 (file)
@@ -191,11 +191,11 @@ void VM_UpdateEdictSkeleton(prvm_edict_t *ed, const dp_model_t *edmodel, const f
                ed->priv.server->skeleton.relativetransforms = Mem_Alloc(prog->progs_mempool, ed->priv.server->skeleton.model->num_bones * sizeof(matrix4x4_t));
        if (ed->priv.server->skeleton.relativetransforms)
        {
-               int skeletonindex = 0;
+               int skeletonindex = -1;
                skeleton_t *skeleton;
                prvm_eval_t *val;
-               if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.skeletonindex))) skeletonindex = (int)val->_float;
-               if (skeletonindex > 0 && skeletonindex < MAX_EDICTS && (skeleton = prog->skeletons[skeletonindex]) && skeleton->model->num_bones == ed->priv.server->skeleton.model->num_bones)
+               if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.skeletonindex))) skeletonindex = (int)val->_float - 1;
+               if (skeletonindex >= 0 && skeletonindex < MAX_EDICTS && (skeleton = prog->skeletons[skeletonindex]) && skeleton->model->num_bones == ed->priv.server->skeleton.model->num_bones)
                {
                        // custom skeleton controlled by the game (FTE_CSQC_SKELETONOBJECTS)
                        memcpy(ed->priv.server->skeleton.relativetransforms, skeleton->relativetransforms, ed->priv.server->skeleton.model->num_bones * sizeof(matrix4x4_t));
@@ -3346,7 +3346,7 @@ void VM_drawcolorcodedstring(void)
 {
        float *pos,*scale;
        const char  *string;
-       int flag,color;
+       int flag;
        float sx, sy;
        VM_SAFEPARMCOUNT(5,VM_drawstring);
 
@@ -3372,7 +3372,6 @@ void VM_drawcolorcodedstring(void)
        if(pos[2] || scale[2])
                Con_Printf("VM_drawcolorcodedstring: z value%s from %s discarded\n",(pos[2] && scale[2]) ? "s" : " ",((pos[2] && scale[2]) ? "pos and scale" : (pos[2] ? "pos" : "scale")));
 
-       color = -1;
        getdrawfontscale(&sx, &sy);
        DrawQ_String_Scale(pos[0], pos[1], string, 0, scale[0], scale[1], sx, sy, 1, 1, 1, PRVM_G_FLOAT(OFS_PARM3), flag, NULL, false, getdrawfont());
        PRVM_G_FLOAT(OFS_RETURN) = 1;
@@ -4346,18 +4345,16 @@ string  altstr_ins(string altstr, float num, string set)
 void VM_altstr_ins(void)
 {
        int num;
-       const char *setstr;
        const char *set;
-       const char *instr;
        const char *in;
        char *out;
        char outstr[VM_STRINGTEMP_LENGTH];
 
        VM_SAFEPARMCOUNT(3, VM_altstr_ins);
 
-       in = instr = PRVM_G_STRING( OFS_PARM0 );
+       in = PRVM_G_STRING( OFS_PARM0 );
        num = (int)PRVM_G_FLOAT( OFS_PARM1 );
-       set = setstr = PRVM_G_STRING( OFS_PARM2 );
+       set = PRVM_G_STRING( OFS_PARM2 );
 
        out = outstr;
        for( num = num * 2 + 2 ; *in && num > 0 ; *out++ = *in++ )
@@ -5732,7 +5729,6 @@ void VM_sprintf(void)
                {
                        case 0:
                                goto finished;
-                               break;
                        case '%':
                                ++s;
 
@@ -6005,7 +6001,7 @@ void animatemodel(dp_model_t *model, prvm_edict_t *ed)
 {
        prvm_eval_t *val;
        skeleton_t *skeleton;
-       int skeletonindex = 0;
+       int skeletonindex = -1;
        qboolean need = false;
        if(!model->AnimateVertices)
        {
@@ -6021,8 +6017,8 @@ void animatemodel(dp_model_t *model, prvm_edict_t *ed)
        VM_GenerateFrameGroupBlend(ed->priv.server->framegroupblend, ed);
        VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model);
        need |= (memcmp(&animatemodel_cache.frameblend, &ed->priv.server->frameblend, sizeof(ed->priv.server->frameblend)));
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.skeletonindex))) skeletonindex = (int)val->_float;
-       if (!(skeletonindex > 0 && skeletonindex < MAX_EDICTS && (skeleton = prog->skeletons[skeletonindex]) && skeleton->model->num_bones == ed->priv.server->skeleton.model->num_bones))
+       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.skeletonindex))) skeletonindex = (int)val->_float - 1;
+       if (!(skeletonindex >= 0 && skeletonindex < MAX_EDICTS && (skeleton = prog->skeletons[skeletonindex]) && skeleton->model->num_bones == ed->priv.server->skeleton.model->num_bones))
                skeleton = NULL;
        need |= (animatemodel_cache.skeleton_p != skeleton);
        if(skeleton)