prog->error_cmd("%s: Bad string", prog->name);
}
+qbool PRVM_ConsoleCommand (prvm_prog_t *prog, const char *text, int *func, qbool preserve_self, int curself, double ptime, qbool prog_loaded, const char *error_message)
+{
+ int restorevm_tempstringsbuf_cursize;
+ int save_self;
+ qbool r = false;
+
+ if(!prog_loaded)
+ return false;
+
+ if(func)
+ {
+ if(preserve_self)
+ save_self = PRVM_gameglobaledict(self);
+ if(ptime)
+ PRVM_gameglobalfloat(time) = ptime;
+ PRVM_gameglobaledict(self) = curself;
+ restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
+ PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(prog, text);
+ prog->ExecuteProgram(prog, *func, error_message);
+ prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
+ if(preserve_self)
+ PRVM_gameglobaledict(self) = save_self;
+ r = (int) PRVM_G_FLOAT(OFS_RETURN) != 0;
+ }
+
+ return r;
+}
+
void VM_GenerateFrameGroupBlend(prvm_prog_t *prog, framegroupblend_t *framegroupblend, const prvm_edict_t *ed)
{
// self.frame is the interpolation target (new frame)