]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - protocol.h
make snd_null.c work again (added snd_mutewhenidle)
[xonotic/darkplaces.git] / protocol.h
index 17a6c45a2ac587c8672e79aa3405b682de023333..ddc9542c16f6466c1e02a2e78a31b4bb80adb29b 100644 (file)
@@ -49,7 +49,7 @@ void Protocol_Names(char *buffer, size_t buffersize);
 #define EF_ADDITIVE                            32
 #define EF_BLUE                                        64
 #define EF_RED                                 128
-#define EF_UNUSED8                             256
+#define EF_NOGUNBOB                            256                     // LordHavoc: when used with .viewmodelforclient this makes the entity attach to the view without gun bobbing and such effects, it also works on the player entity to disable gun bobbing of the engine-managed .viewmodel (without affecting any .viewmodelforclient entities attached to the player)
 #define EF_FULLBRIGHT                  512                     // LordHavoc: fullbright
 #define EF_FLAME                               1024            // LordHavoc: on fire
 #define EF_STARDUST                            2048            // LordHavoc: showering sparks