#ifndef PROTOCOL_H
#define PROTOCOL_H
-// protocolversion_t is defined in common.h
+#include <stddef.h>
+#include "qtypes.h"
+#include "qdefs.h"
+#include "qstats.h"
+struct mempool_s;
+struct sizebuf_s;
-protocolversion_t Protocol_EnumForName(const char *s);
-const char *Protocol_NameForEnum(protocolversion_t p);
-protocolversion_t Protocol_EnumForNumber(int n);
-int Protocol_NumberForEnum(protocolversion_t p);
+// protocolversion_t is defined in common.h
+enum protocolversion_e Protocol_EnumForName(const char *s);
+const char *Protocol_NameForEnum(enum protocolversion_e p);
+enum protocolversion_e Protocol_EnumForNumber(int n);
+int Protocol_NumberForEnum(enum protocolversion_e p);
void Protocol_Names(char *buffer, size_t buffersize);
+#define ENTITYSIZEPROFILING_START(msg, num, flags) \
+ int entityprofiling_startsize = msg->cursize
+
+#define ENTITYSIZEPROFILING_END(msg, num, flags) \
+ if(developer_networkentities.integer >= 2) \
+ { \
+ prvm_edict_t *edict = prog->edicts + num; \
+ Con_Printf("sent entity update of size %u for %d classname %s flags %d\n", (msg->cursize - entityprofiling_startsize), num, PRVM_serveredictstring(edict, classname) ? PRVM_GetString(prog, PRVM_serveredictstring(edict, classname)) : "(no classname)", flags); \
+ }
+
+// CSQC entity scope values. Bitflags!
+#define SCOPE_WANTREMOVE 1 // Set if a remove has been scheduled. Never set together with WANTUPDATE.
+#define SCOPE_WANTUPDATE 2 // Set if an update has been scheduled.
+#define SCOPE_WANTSEND (SCOPE_WANTREMOVE | SCOPE_WANTUPDATE)
+#define SCOPE_EXISTED_ONCE 4 // Set if the entity once existed. All these get resent on a full loss.
+#define SCOPE_ASSUMED_EXISTING 8 // Set if the entity is currently assumed existing and therefore needs removes.
+
+
// model effects
#define MF_ROCKET 1 // leave a trail
#define MF_GRENADE 2 // leave a trail
#define PFLAGS_FULLDYNAMIC 128 // must be set or the light fields are ignored
// if the high bit of the servercmd is set, the low bits are fast update flags:
-#define U_MOREBITS (1<<0)
-#define U_ORIGIN1 (1<<1)
-#define U_ORIGIN2 (1<<2)
-#define U_ORIGIN3 (1<<3)
-#define U_ANGLE2 (1<<4)
-// LadyHavoc: U_NOLERP was only ever used for monsters, so I renamed it U_STEP
-#define U_STEP (1<<5)
-#define U_FRAME (1<<6)
-// just differentiates from other updates
-#define U_SIGNAL (1<<7)
-
-#define U_ANGLE1 (1<<8)
-#define U_ANGLE3 (1<<9)
-#define U_MODEL (1<<10)
-#define U_COLORMAP (1<<11)
-#define U_SKIN (1<<12)
-#define U_EFFECTS (1<<13)
-#define U_LONGENTITY (1<<14)
+#define U_MOREBITS (1u<<0)
+#define U_ORIGIN1 (1u<<1)
+#define U_ORIGIN2 (1u<<2)
+#define U_ORIGIN3 (1u<<3)
+#define U_ANGLE2 (1u<<4)
+// LadyHavoc: U_NOLERP was uonly ever used for monsters, so I renamed it U_STEP
+#define U_STEP (1u<<5)
+#define U_FRAME (1u<<6)
+// just differentiates fromu other updates
+#define U_SIGNAL (1u<<7)
+
+#define U_ANGLE1 (1u<<8)
+#define U_ANGLE3 (1u<<9)
+#define U_MODEL (1u<<10)
+#define U_COLORMAP (1u<<11)
+#define U_SKIN (1u<<12)
+#define U_EFFECTS (1u<<13)
+#define U_LONGENTITY (1u<<14)
// LadyHavoc: protocol extension
-#define U_EXTEND1 (1<<15)
+#define U_EXTEND1 (1u<<15)
// LadyHavoc: first extend byte
-#define U_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
-#define U_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
-#define U_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
-#define U_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
-#define U_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
-#define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
-#define U_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
-#define U_EXTEND2 (1<<23) // another byte to follow
+#define U_DELTA (1u<<16) ///< no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
+#define U_ALPHA (1u<<17) ///< 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
+#define U_SCALE (1u<<18) ///< 1 byte, scale / 16 positive, not sent if 1.0
+#define U_EFFECTS2 (1u<<19) ///< 1 byte, this is .effects & 0xFF00 (second byte)
+#define U_GLOWSIZE (1u<<20) ///< 1 byte, encoding is float/4.0, unsigned, not sent if 0
+#define U_GLOWCOLOR (1u<<21) ///< 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
+#define U_COLORMOD (1u<<22) ///< 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
+#define U_EXTEND2 (1u<<23) ///< another byte to follow
// LadyHavoc: second extend byte
-#define U_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
-#define U_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
-#define U_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
-#define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
-#define U_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
-#define U_UNUSED29 (1<<29) // future expansion
-#define U_UNUSED30 (1<<30) // future expansion
-#define U_EXTEND3 (1<<31) // another byte to follow, future expansion
-
-#define SU_VIEWHEIGHT (1<<0)
-#define SU_IDEALPITCH (1<<1)
-#define SU_PUNCH1 (1<<2)
-#define SU_PUNCH2 (1<<3)
-#define SU_PUNCH3 (1<<4)
-#define SU_VELOCITY1 (1<<5)
-#define SU_VELOCITY2 (1<<6)
-#define SU_VELOCITY3 (1<<7)
-//define SU_AIMENT (1<<8) AVAILABLE BIT
-#define SU_ITEMS (1<<9)
-#define SU_ONGROUND (1<<10) // no data follows, the bit is it
-#define SU_INWATER (1<<11) // no data follows, the bit is it
-#define SU_WEAPONFRAME (1<<12)
-#define SU_ARMOR (1<<13)
-#define SU_WEAPON (1<<14)
-#define SU_EXTEND1 (1<<15)
+#define U_GLOWTRAIL (1u<<24) ///< leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
+#define U_VIEWMODEL (1u<<25) ///< attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
+#define U_FRAME2 (1u<<26) ///< 1 byte, this is .frame & 0xFF00 (second byte)
+#define U_MODEL2 (1u<<27) ///< 1 byte, this is .modelindex & 0xFF00 (second byte)
+#define U_EXTERIORMODEL (1u<<28) ///< causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
+#define U_UNUSED29 (1u<<29) ///< future expansion
+#define U_UNUSED30 (1u<<30) ///< future expansion
+#define U_EXTEND3 (1u<<31) ///< another byte to follow, future expansion
+// UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
+
+#define SU_VIEWHEIGHT (1u<<0)
+#define SU_IDEALPITCH (1u<<1)
+#define SU_PUNCH1 (1u<<2)
+#define SU_PUNCH2 (1u<<3)
+#define SU_PUNCH3 (1u<<4)
+#define SU_VELOCITY1 (1u<<5)
+#define SU_VELOCITY2 (1u<<6)
+#define SU_VELOCITY3 (1u<<7)
+//#define SU_AIMENT (1u<<8) AVAILABLE BIT
+#define SU_ITEMS (1u<<9)
+#define SU_ONGROUND (1u<<10) ///< no data follows, the bit is it
+#define SU_INWATER (1u<<11) ///< no data follows, the bit is it
+#define SU_WEAPONFRAME (1u<<12)
+#define SU_ARMOR (1u<<13)
+#define SU_WEAPON (1u<<14)
+#define SU_EXTEND1 (1u<<15)
// first extend byte
-#define SU_PUNCHVEC1 (1<<16)
-#define SU_PUNCHVEC2 (1<<17)
-#define SU_PUNCHVEC3 (1<<18)
-#define SU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
-#define SU_UNUSED20 (1<<20)
-#define SU_UNUSED21 (1<<21)
-#define SU_UNUSED22 (1<<22)
-#define SU_EXTEND2 (1<<23) // another byte to follow, future expansion
+#define SU_PUNCHVEC1 (1u<<16)
+#define SU_PUNCHVEC2 (1u<<17)
+#define SU_PUNCHVEC3 (1u<<18)
+#define SU_VIEWZOOM (1u<<19) ///< byte factor (0 = 0.0 (not valid), 255 = 1.0)
+#define SU_UNUSED20 (1u<<20)
+#define SU_UNUSED21 (1u<<21)
+#define SU_UNUSED22 (1u<<22)
+#define SU_EXTEND2 (1u<<23) ///< another byte to follow, future expansion
// second extend byte
-#define SU_UNUSED24 (1<<24)
-#define SU_UNUSED25 (1<<25)
-#define SU_UNUSED26 (1<<26)
-#define SU_UNUSED27 (1<<27)
-#define SU_UNUSED28 (1<<28)
-#define SU_UNUSED29 (1<<29)
-#define SU_UNUSED30 (1<<30)
-#define SU_EXTEND3 (1<<31) // another byte to follow, future expansion
+#define SU_UNUSED24 (1u<<24)
+#define SU_UNUSED25 (1u<<25)
+#define SU_UNUSED26 (1u<<26)
+#define SU_UNUSED27 (1u<<27)
+#define SU_UNUSED28 (1u<<28)
+#define SU_UNUSED29 (1u<<29)
+#define SU_UNUSED30 (1u<<30)
+#define SU_EXTEND3 (1u<<31) ///< another byte to follow, future expansion
+// UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
// a sound with no channel is a local only sound
#define SND_VOLUME (1<<0) // a byte
#define RENDER_CUSTOMIZEDMODELLIGHT 4096
#define RENDER_DYNAMICMODELLIGHT 8388608 // origin dependent model light
+typedef struct usercmd_s
+{
+ vec3_t viewangles;
+
+// intended velocities
+ float forwardmove;
+ float sidemove;
+ float upmove;
+
+ vec3_t cursor_screen;
+ vec3_t cursor_start;
+ vec3_t cursor_end;
+ vec3_t cursor_impact;
+ vec3_t cursor_normal;
+ vec_t cursor_fraction;
+ int cursor_entitynumber;
+
+ double time; // time the move is executed for (non-cl_movement is executed at receivetime)
+ float receivetime; // time the move was received at (used for ping)
+ unsigned char msec; // for predicted moves
+ int buttons;
+ int impulse;
+ unsigned int sequence;
+ qbool applied; // if false we're still accumulating a move
+ qbool predicted; // if true the sequence should be sent as 0
+
+ // derived properties
+ double frametime;
+ qbool canjump;
+ qbool jump;
+ qbool crouch;
+} usercmd_t;
+
#define MAX_FRAMEGROUPBLENDS 4
typedef struct framegroupblend_s
{
void Protocol_WriteStatsReliable(void);
// writes a list of quake entities to the network stream
// (or as many will fit)
-qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states);
+qbool EntityFrameQuake_WriteFrame(struct sizebuf_s *msg, int maxsize, int numstates, const entity_state_t **states);
// cleans up dead entities each frame after ReadEntity (which doesn't clear unused entities)
void EntityFrameQuake_ISeeDeadEntities(void);
// order of the bits to minimize overhead from extend bytes
// enough to describe a nail, gib, shell casing, bullet hole, or rocket
-#define E_ORIGIN1 (1<<0)
-#define E_ORIGIN2 (1<<1)
-#define E_ORIGIN3 (1<<2)
-#define E_ANGLE1 (1<<3)
-#define E_ANGLE2 (1<<4)
-#define E_ANGLE3 (1<<5)
-#define E_MODEL1 (1<<6)
-#define E_EXTEND1 (1<<7)
+#define E_ORIGIN1 (1u<<0)
+#define E_ORIGIN2 (1u<<1)
+#define E_ORIGIN3 (1u<<2)
+#define E_ANGLE1 (1u<<3)
+#define E_ANGLE2 (1u<<4)
+#define E_ANGLE3 (1u<<5)
+#define E_MODEL1 (1u<<6)
+#define E_EXTEND1 (1u<<7)
// enough to describe almost anything
-#define E_FRAME1 (1<<8)
-#define E_EFFECTS1 (1<<9)
-#define E_ALPHA (1<<10)
-#define E_SCALE (1<<11)
-#define E_COLORMAP (1<<12)
-#define E_SKIN (1<<13)
-#define E_FLAGS (1<<14)
-#define E_EXTEND2 (1<<15)
+#define E_FRAME1 (1u<<8)
+#define E_EFFECTS1 (1u<<9)
+#define E_ALPHA (1u<<10)
+#define E_SCALE (1u<<11)
+#define E_COLORMAP (1u<<12)
+#define E_SKIN (1u<<13)
+#define E_FLAGS (1u<<14)
+#define E_EXTEND2 (1u<<15)
// players, custom color glows, high model numbers
-#define E_FRAME2 (1<<16)
-#define E_MODEL2 (1<<17)
-#define E_EFFECTS2 (1<<18)
-#define E_GLOWSIZE (1<<19)
-#define E_GLOWCOLOR (1<<20)
-#define E_LIGHT (1<<21)
-#define E_LIGHTPFLAGS (1<<22)
-#define E_EXTEND3 (1<<23)
-
-#define E_SOUND1 (1<<24)
-#define E_SOUNDVOL (1<<25)
-#define E_SOUNDATTEN (1<<26)
-#define E_TAGATTACHMENT (1<<27)
-#define E_LIGHTSTYLE (1<<28)
-#define E_UNUSED6 (1<<29)
-#define E_UNUSED7 (1<<30)
-#define E_EXTEND4 (1<<31)
+#define E_FRAME2 (1u<<16)
+#define E_MODEL2 (1u<<17)
+#define E_EFFECTS2 (1u<<18)
+#define E_GLOWSIZE (1u<<19)
+#define E_GLOWCOLOR (1u<<20)
+#define E_LIGHT (1u<<21)
+#define E_LIGHTPFLAGS (1u<<22)
+#define E_EXTEND3 (1u<<23)
+
+#define E_SOUND1 (1u<<24)
+#define E_SOUNDVOL (1u<<25)
+#define E_SOUNDATTEN (1u<<26)
+#define E_TAGATTACHMENT (1u<<27)
+#define E_LIGHTSTYLE (1u<<28)
+#define E_UNUSED6 (1u<<29)
+#define E_UNUSED7 (1u<<30)
+#define E_EXTEND4 (1u<<31)
+// UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
// returns difference between two states as E_ flags
int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n);
// write E_ flags to a msg
-void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits);
+void EntityState_WriteExtendBits(struct sizebuf_s *msg, unsigned int bits);
// write values for the E_ flagged fields to a msg
-void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits);
+void EntityState_WriteFields(const entity_state_t *ent, struct sizebuf_s *msg, unsigned int bits);
// write entity number and E_ flags and their values, or a remove number, describing the change from delta to ent
-void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta);
+void EntityState_WriteUpdate(const entity_state_t *ent, struct sizebuf_s *msg, const entity_state_t *delta);
// read E_ flags
int EntityState_ReadExtendBits(void);
// read values for E_ flagged fields and apply them to a state
void EntityState_ReadFields(entity_state_t *e, unsigned int bits);
// (client and server) allocates a new empty database
-entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool);
+entityframe_database_t *EntityFrame_AllocDatabase(struct mempool_s *mempool);
// (client and server) frees the database
void EntityFrame_FreeDatabase(entityframe_database_t *d);
// (server) clears the database to contain no frames (thus delta compression
// (server) adds a entity_frame to the database, for future reference
void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata);
// (server) writes a frame to network stream
-qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum);
+qbool EntityFrame_WriteFrame(struct sizebuf_s *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum);
// (client) reads a frame from network stream
void EntityFrame_CL_ReadFrame(void);
// (client) returns the frame number of the most recent frame recieved
typedef struct entity_database4_s
{
// what mempool to use for allocations
- mempool_t *mempool;
+ struct mempool_s *mempool;
// reference frame
int referenceframenum;
// reference entities array is resized according to demand
void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s);
// allocate a database
-entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool);
+entityframe4_database_t *EntityFrame4_AllocDatabase(struct mempool_s *pool);
// free a database
void EntityFrame4_FreeDatabase(entityframe4_database_t *d);
// reset a database (resets compression but does not reallocate anything)
// updates database to account for a frame-received acknowledgment
int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode);
// writes a frame to the network stream
-qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states);
+qbool EntityFrame4_WriteFrame(struct sizebuf_s *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states);
// reads a frame from the network stream
void EntityFrame4_CL_ReadFrame(void);
-// reset all entity fields (typically used if status changed)
-#define E5_FULLUPDATE (1<<0)
-// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
-// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
-#define E5_ORIGIN (1<<1)
-// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
-// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
-#define E5_ANGLES (1<<2)
-// E5_MODEL16=0: byte = s->modelindex
-// E5_MODEL16=1: short = s->modelindex
-#define E5_MODEL (1<<3)
-// E5_FRAME16=0: byte = s->frame
-// E5_FRAME16=1: short = s->frame
-#define E5_FRAME (1<<4)
-// byte = s->skin
-#define E5_SKIN (1<<5)
-// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
-// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
-// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
-// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
-#define E5_EFFECTS (1<<6)
-// bits >= (1<<8)
-#define E5_EXTEND1 (1<<7)
-
-// byte = s->renderflags
-#define E5_FLAGS (1<<8)
-// byte = bound(0, s->alpha * 255, 255)
-#define E5_ALPHA (1<<9)
-// byte = bound(0, s->scale * 16, 255)
-#define E5_SCALE (1<<10)
-// flag
-#define E5_ORIGIN32 (1<<11)
-// flag
-#define E5_ANGLES16 (1<<12)
-// flag
-#define E5_MODEL16 (1<<13)
-// byte = s->colormap
-#define E5_COLORMAP (1<<14)
-// bits >= (1<<16)
-#define E5_EXTEND2 (1<<15)
-
-// short = s->tagentity
-// byte = s->tagindex
-#define E5_ATTACHMENT (1<<16)
-// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
-// byte = s->lightstyle
-// byte = s->lightpflags
-#define E5_LIGHT (1<<17)
-// byte = s->glowsize
-// byte = s->glowcolor
-#define E5_GLOW (1<<18)
-// short = s->effects
-#define E5_EFFECTS16 (1<<19)
-// int = s->effects
-#define E5_EFFECTS32 (1<<20)
-// flag
-#define E5_FRAME16 (1<<21)
-// byte[3] = s->colormod[0], s->colormod[1], s->colormod[2]
-#define E5_COLORMOD (1<<22)
-// bits >= (1<<24)
-#define E5_EXTEND3 (1<<23)
-
-// byte[3] = s->glowmod[0], s->glowmod[1], s->glowmod[2]
-#define E5_GLOWMOD (1<<24)
-// byte type=0 short frames[1] short times[1]
-// byte type=1 short frames[2] short times[2] byte lerps[2]
-// byte type=2 short frames[3] short times[3] byte lerps[3]
-// byte type=3 short frames[4] short times[4] byte lerps[4]
-// byte type=4 short modelindex byte numbones {short pose7s[7]}
-// see also RENDER_COMPLEXANIMATION
-#define E5_COMPLEXANIMATION (1<<25)
-// ushort traileffectnum
-#define E5_TRAILEFFECTNUM (1<<26)
-// unused
-#define E5_UNUSED27 (1<<27)
-// unused
-#define E5_UNUSED28 (1<<28)
-// unused
-#define E5_UNUSED29 (1<<29)
-// unused
-#define E5_UNUSED30 (1<<30)
-// bits2 > 0
-#define E5_EXTEND4 (1<<31)
+/// reset all entity fields (typically used if status changed)
+#define E5_FULLUPDATE (1u<<0)
+/// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
+/// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
+#define E5_ORIGIN (1u<<1)
+/// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
+/// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
+#define E5_ANGLES (1u<<2)
+/// E5_MODEL16=0: byte = s->modelindex
+/// E5_MODEL16=1: short = s->modelindex
+#define E5_MODEL (1u<<3)
+/// E5_FRAME16=0: byte = s->frame
+/// E5_FRAME16=1: short = s->frame
+#define E5_FRAME (1u<<4)
+/// byte = s->skin
+#define E5_SKIN (1u<<5)
+/// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
+/// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
+/// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
+/// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
+#define E5_EFFECTS (1u<<6)
+/// bits >= (1<<8)
+#define E5_EXTEND1 (1u<<7)
+
+/// byte = s->renderflags
+#define E5_FLAGS (1u<<8)
+/// byte = bound(0, s->alpha * 255, 255)
+#define E5_ALPHA (1u<<9)
+/// byte = bound(0, s->scale * 16, 255)
+#define E5_SCALE (1u<<10)
+/// flag
+#define E5_ORIGIN32 (1u<<11)
+/// flag
+#define E5_ANGLES16 (1u<<12)
+/// flag
+#define E5_MODEL16 (1u<<13)
+/// byte = s->colormap
+#define E5_COLORMAP (1u<<14)
+/// bits >= (1<<16)
+#define E5_EXTEND2 (1u<<15)
+
+/// short = s->tagentity
+/// byte = s->tagindex
+#define E5_ATTACHMENT (1u<<16)
+/// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
+/// byte = s->lightstyle
+/// byte = s->lightpflags
+#define E5_LIGHT (1u<<17)
+/// byte = s->glowsize
+/// byte = s->glowcolor
+#define E5_GLOW (1u<<18)
+/// short = s->effects
+#define E5_EFFECTS16 (1u<<19)
+/// int = s->effects
+#define E5_EFFECTS32 (1u<<20)
+/// flag
+#define E5_FRAME16 (1u<<21)
+/// byte[3] = s->colormod[0], s->colormod[1], s->colormod[2]
+#define E5_COLORMOD (1u<<22)
+/// bits >= (1<<24)
+#define E5_EXTEND3 (1u<<23)
+
+/// byte[3] = s->glowmod[0], s->glowmod[1], s->glowmod[2]
+#define E5_GLOWMOD (1u<<24)
+/// byte type=0 short frames[1] short times[1]
+/// byte type=1 short frames[2] short times[2] byte lerps[2]
+/// byte type=2 short frames[3] short times[3] byte lerps[3]
+/// byte type=3 short frames[4] short times[4] byte lerps[4]
+/// byte type=4 short modelindex byte numbones {short pose7s[7]}
+/// see also RENDER_COMPLEXANIMATION
+#define E5_COMPLEXANIMATION (1u<<25)
+/// ushort traileffectnum
+#define E5_TRAILEFFECTNUM (1u<<26)
+/// unused
+#define E5_UNUSED27 (1u<<27)
+/// unused
+#define E5_UNUSED28 (1u<<28)
+/// unused
+#define E5_UNUSED29 (1u<<29)
+/// unused
+#define E5_UNUSED30 (1u<<30)
+/// bits2 > 0
+#define E5_EXTEND4 (1u<<31)
+// UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
#define ENTITYFRAME5_MAXPACKETLOGS 64
#define ENTITYFRAME5_MAXSTATES 1024
}
entityframe5_database_t;
-entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool);
+entityframe5_database_t *EntityFrame5_AllocDatabase(struct mempool_s *pool);
void EntityFrame5_FreeDatabase(entityframe5_database_t *d);
-void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg);
+void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, struct sizebuf_s *msg);
int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n);
void EntityFrame5_CL_ReadFrame(void);
void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum);
void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum);
-qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, unsigned int movesequence, qboolean need_empty);
+qbool EntityFrame5_WriteFrame(struct sizebuf_s *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, unsigned int movesequence, qbool need_empty);
-extern cvar_t developer_networkentities;
+extern struct cvar_s developer_networkentities;
// QUAKEWORLD
// server to client
typedef struct entityframeqw_snapshot_s
{
double time;
- qboolean invalid;
+ qbool invalid;
int num_entities;
entity_state_t entities[QW_MAX_PACKET_ENTITIES];
}
}
entityframeqw_database_t;
-entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool);
+entityframeqw_database_t *EntityFrameQW_AllocDatabase(struct mempool_s *pool);
void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d);
void EntityStateQW_ReadPlayerUpdate(void);
-void EntityFrameQW_CL_ReadFrame(qboolean delta);
+void EntityFrameQW_CL_ReadFrame(qbool delta);
struct client_s;
void EntityFrameCSQC_LostFrame(struct client_s *client, int framenum);
-qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum);
+qbool EntityFrameCSQC_WriteFrame (struct sizebuf_s *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum);
#endif