typedef struct
{
- double time; // time this state was built
- vec3_t origin;
- vec3_t angles;
+ double time; // time this state was built
+ vec3_t origin;
+ vec3_t angles;
int number; // entity number this state is for
unsigned short active; // true if a valid state
unsigned short modelindex;
unsigned short frame;
unsigned short effects;
- byte colormap;
- byte skin;
- byte alpha;
- byte scale;
- byte glowsize;
- byte glowcolor;
- byte flags;
+ qbyte colormap;
+ qbyte skin;
+ qbyte alpha;
+ qbyte scale;
+ qbyte glowsize;
+ qbyte glowcolor;
+ qbyte flags;
}
entity_state_t;