int i;
for (i = 0;protocolversioninfo[i].name;i++)
if (protocolversioninfo[i].version == p)
- return protocolversioninfo[p].number;
+ return protocolversioninfo[i].number;
return 0;
}
void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
{
// marks a frame as lost
- int i, j, n;
+ int i, j;
qboolean valid;
int ringfirst, ringlast;
static int recoversendflags[MAX_EDICTS];
csqcentityframedb_t *d;
- n = client->csqcnumedicts;
+ if(client->csqcentityframe_lastreset < 0)
+ return;
+ if(framenum < client->csqcentityframe_lastreset)
+ return; // no action required, as we resent that data anyway
// is our frame out of history?
ringfirst = client->csqcentityframehistory_next; // oldest entry
Con_DPrintf("Lost frame = %d\n", framenum);
Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
EntityFrameCSQC_LostAllFrames(client);
+ client->csqcentityframe_lastreset = -1;
}
return;
}
int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
+ if(client->csqcentityframe_lastreset < 0)
+ client->csqcentityframe_lastreset = framenum;
+
maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
// if this server progs is not CSQC-aware, return early
static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
{
int limit, priority;
- entity_state_t *s;
+ entity_state_t *s = NULL; // hush compiler warning by initializing this
// if it is the player, update urgently
if (stateindex == d->viewentnum)
return ENTITYFRAME5_PRIORITYLEVELS - 1;
if (bits & QW_CM_UP)
MSG_ReadShort(); // cmd->upmove
if (bits & QW_CM_BUTTONS)
- MSG_ReadByte(); // cmd->buttons
+ (void) MSG_ReadByte(); // cmd->buttons
if (bits & QW_CM_IMPULSE)
- MSG_ReadByte(); // cmd->impulse
- MSG_ReadByte(); // cmd->msec
+ (void) MSG_ReadByte(); // cmd->impulse
+ (void) MSG_ReadByte(); // cmd->msec
}
if (playerflags & QW_PF_VELOCITY1)
velocity[0] = MSG_ReadShort();