#include "quakedef.h"
-#define E5_PROTOCOL_PRIORITYLEVELS 32
-
// this is 88 bytes (must match entity_state_t in protocol.h)
entity_state_t defaultstate =
{
// ! means this is not sent to client
0,//double time; // ! time this state was built (used on client for interpolation)
+ {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
{0,0,0},//float origin[3];
{0,0,0},//float angles[3];
0,//int number; // entity number this state is for
0,//int effects;
- 0,//unsigned int customizeentityforclient; // !
0,//unsigned short modelindex;
0,//unsigned short frame;
0,//unsigned short tagentity;
- 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
- 0,//unsigned short viewmodelforclient; // !
- 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
- 0,//unsigned short nodrawtoclient; // !
- 0,//unsigned short drawonlytoclient; // !
{0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
0,//unsigned char active; // true if a valid state
0,//unsigned char lightstyle;
0,//unsigned char glowsize;
254,//unsigned char glowcolor;
0,//unsigned char flags;
+ 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
0,//unsigned char tagindex;
{32, 32, 32},//unsigned char colormod[3];
// padding to a multiple of 8 bytes (to align the double time)
- {0,0,0,0,0,0}//unsigned char unused[6]; // !
+ 0//unsigned char unused; // !
};
// LordHavoc: I own protocol ranges 96, 97, 3500-3599
{15, "QUAKEDP"},
{250, "NEHAHRAMOVIE"},
{15, "QUAKE"},
- {28, "QUAKEWORLD"},
+ {28, "QW"},
+ {10000, "NEHAHRABJP"},
+ {10001, "NEHAHRABJP2"},
+ {10002, "NEHAHRABJP3"},
{0, NULL}
};
-static mempool_t *sv2csqc = NULL;
-int csqc_clent = 0;
-sizebuf_t *sv2csqcbuf = NULL;
-static unsigned char *sv2csqcents_version[MAX_SCOREBOARD];
-
-static entity_frame_t deltaframe; // FIXME?
-static entity_frame_t framedata; // FIXME?
-
-int entityframe5_prioritychaincounts[E5_PROTOCOL_PRIORITYLEVELS];
-unsigned short entityframe5_prioritychains[E5_PROTOCOL_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
-
protocolversion_t Protocol_EnumForName(const char *s)
{
int i;
for (i = 1;protocolversioninfo[i].name;i++)
{
if (i > 1)
- strlcat(buffer, " ", sizeof(buffer));
- strlcat(buffer, protocolversioninfo[i].name, sizeof(buffer));
+ strlcat(buffer, " ", buffersize);
+ strlcat(buffer, protocolversioninfo[i].name, buffersize);
}
}
s.number = num;
s.time = cl.mtime[0];
s.flags = 0;
- if (bits & U_MODEL) s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ if (bits & U_MODEL)
+ {
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ s.modelindex = (unsigned short) MSG_ReadShort();
+ else
+ s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ }
if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
if (bits & U_SKIN) s.skin = MSG_ReadByte();
}
}
-void EntityFrameCSQC_ClearVersions (void)
+// FIXME FIXME FIXME: at this time the CSQC entity writing does not store
+// packet logs and thus if an update is lost it is never repeated, this makes
+// csqc entities useless at the moment.
+
+void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate, qboolean *sectionstarted)
{
- if(sv2csqc)
+ int version;
+ prvm_eval_t *val, *val2;
+ version = 0;
+ if (doupdate)
{
- Mem_FreePool(&sv2csqc);
- sv2csqc = NULL;
+ if (msg->cursize + !*sectionstarted + 2 + 1 + 2 > msg->maxsize)
+ return;
+ val2 = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.Version);
+ version = (int)val2->_float;
+ // LordHavoc: do some validity checks on self.Version
+ // if self.Version reaches 255, it will soon exceed the byte used to
+ // store an entity version in the client struct, so we need to reset
+ // all the version to 1 and force all the existing clients' version of
+ // it to 255 (which we're not allowing to actually occur)
+ if (version < 0)
+ val2->_float = 0;
+ if (version >= 255)
+ {
+ int i;
+ val2->_float = version = 1;
+ // since we just reset the Version field to 1, it may accidentally
+ // end up being equal to an existing client version now or in the
+ // future, so to fix this situation we have to loop over all
+ // clients and change their versions for this entity to be -1
+ // which never matches, thus causing them to receive the update
+ // soon, as they should
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
+ svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 255;
+ }
+ }
+ // if the version already matches, we don't need to do anything as the
+ // latest version has already been sent.
+ if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] == version)
+ return;
+ if (version)
+ {
+ // if there's no SendEntity function, treat it as a remove
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
+ if (val->function)
+ {
+ // there is a function to call, save the cursize value incase we
+ // have to do a rollback due to overflow
+ int oldcursize = msg->cursize;
+ if(!*sectionstarted)
+ MSG_WriteByte(msg, svc_csqcentities);
+ MSG_WriteShort(msg, number);
+ ((int *)prog->globals.generic)[OFS_PARM0] = sv.writeentitiestoclient_cliententitynumber;
+ prog->globals.server->self = number;
+ PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
+ if(prog->globals.generic[OFS_RETURN])
+ {
+ if (msg->cursize + 2 > msg->maxsize)
+ {
+ // if the packet no longer has enough room to write the
+ // final index code that ends the message, rollback to the
+ // state before we tried to write anything and then return
+ msg->cursize = oldcursize;
+ msg->overflowed = false;
+ return;
+ }
+ // an update has been successfully written, update the version
+ svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = version;
+ // and take note that we have begun the svc_csqcentities
+ // section of the packet
+ *sectionstarted = 1;
+ return;
+ }
+ else
+ {
+ // rollback the buffer to its state before the writes
+ msg->cursize = oldcursize;
+ // if the function returned FALSE, simply write a remove
+ // this is done by falling through to the remove code below
+ version = 0;
+ }
+ }
}
- memset(sv2csqcents_version, 0, MAX_SCOREBOARD*sizeof(unsigned char *));
-}
-
-void EntityFrameCSQC_InitClientVersions (int client, qboolean clear)
-{
- if(!sv2csqc)
- sv2csqc = Mem_AllocPool("SV2CSQC", 0, NULL);
- if(sv2csqcents_version[client])
+ // write a remove message if needed
+ // if already removed, do nothing
+ if (!svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
+ return;
+ // if there isn't enough room to write the remove message, just return, as
+ // it will be handled in a later packet
+ if (msg->cursize + !*sectionstarted + 2 + 2 > msg->maxsize)
+ return;
+ // first write the message identifier if needed
+ if(!*sectionstarted)
{
- Mem_Free(sv2csqcents_version[client]);
- sv2csqcents_version[client] = NULL;
+ *sectionstarted = 1;
+ MSG_WriteByte(msg, svc_csqcentities);
}
- sv2csqcents_version[client] = (unsigned char *)Mem_Alloc(sv2csqc, MAX_EDICTS);
- memset(sv2csqcents_version[client], 0, MAX_EDICTS);
+ // write the remove message
+ MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+ svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 0;
}
//[515]: we use only one array per-client for SendEntity feature
void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states)
{
- sizebuf_t buf;
- unsigned char data[2048];
- const entity_state_t *s;
- unsigned short i, t, t2, t0;
- prvm_eval_t *val, *val2;
- int csqcents = 0;
-
- if(!eval_SendEntity || !eval_Version)
+ int i, num;
+ qboolean sectionstarted = false;
+ const entity_state_t *n;
+
+ // if this server progs is not CSQC-aware, return early
+ if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+ return;
+ // make sure there is enough room to store the svc_csqcentities byte,
+ // the terminator (0x0000) and at least one entity update
+ if (msg->cursize + 32 >= msg->maxsize)
return;
- --csqc_clent;
- if(!sv2csqcents_version[csqc_clent])
- EntityFrameCSQC_InitClientVersions(csqc_clent, false);
- for (csqcents = i = 0, s = states;i < numstates;i++, s++)
+ num = 1;
+ for (i = 0, n = states;i < numstates;i++, n++)
{
- //[515]: entities remove
- if(i+1 >= numstates)
- t2 = prog->num_edicts;
- else
- t2 = states[i+1].number;
- if(!i)
+ // all entities between the previous entity state and this one are dead
+ for (;num < n->number;num++)
+ if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
+ EntityFrameCSQC_WriteState(msg, num, false, §ionstarted);
+ // update this entity
+ EntityFrameCSQC_WriteState(msg, num, true, §ionstarted);
+ // advance to next entity so the next iteration doesn't immediately remove it
+ num++;
+ }
+ // all remaining entities are dead
+ for (;num < prog->num_edicts;num++)
+ if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
+ EntityFrameCSQC_WriteState(msg, num, false, §ionstarted);
+ if (sectionstarted)
+ {
+ // write index 0 to end the update (0 is never used by real entities)
+ MSG_WriteShort(msg, 0);
+ }
+}
+
+void Protocol_UpdateClientStats(const int *stats)
+{
+ int i;
+ // update the stats array and set deltabits for any changed stats
+ for (i = 0;i < MAX_CL_STATS;i++)
+ {
+ if (host_client->stats[i] != stats[i])
{
- t0 = 1;
- t2 = s->number;
+ host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
+ host_client->stats[i] = stats[i];
}
- else
- t0 = s->number+1;
- for(t=t0; t<t2 ;t++)
- if(sv2csqcents_version[csqc_clent][t])
+ }
+}
+
+// only a few stats are within the 32 stat limit of Quake, and most of them
+// are sent every frame in svc_clientdata messages, so we only send the
+// remaining ones here
+static const int sendquakestats[] =
+{
+// quake did not send these secrets/monsters stats in this way, but doing so
+// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
+// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
+// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
+// valuable if randomly seeking around in a demo
+STAT_TOTALSECRETS, // never changes during game
+STAT_TOTALMONSTERS, // changes in some mods
+STAT_SECRETS, // this makes svc_foundsecret unnecessary
+STAT_MONSTERS, // this makes svc_killedmonster unnecessary
+STAT_VIEWHEIGHT, // sent just for FTEQW clients
+STAT_VIEWZOOM, // this rarely changes
+-1,
+};
+
+void Protocol_WriteStatsReliable(void)
+{
+ int i, j;
+ if (!host_client->netconnection)
+ return;
+ // detect changes in stats and write reliable messages
+ // this only deals with 32 stats because the older protocols which use
+ // this function can only cope with 32 stats,
+ // they also do not support svc_updatestatubyte which was introduced in
+ // DP6 protocol (except for QW)
+ for (j = 0;sendquakestats[j] >= 0;j++)
+ {
+ i = sendquakestats[j];
+ // check if this bit is set
+ if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
+ {
+ host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
+ // send the stat as a byte if possible
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
{
- if(!csqcents)
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
{
- csqcents = 1;
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
- sv2csqcbuf = &buf;
- SZ_Clear(&buf);
- MSG_WriteByte(&buf, svc_csqcentities);
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
}
- sv2csqcents_version[csqc_clent][t] = 0;
- MSG_WriteShort(&buf, (unsigned short)t | 0x8000);
- csqcents++;
- }
- //[515]: entities remove
-
-// if(!s->active)
-// continue;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
- if(val->function)
- {
- val2 = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_Version);
- if(sv2csqcents_version[csqc_clent][s->number] == (unsigned char)val2->_float)
- continue;
- if(!csqcents)
- {
- csqcents = 1;
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
- sv2csqcbuf = &buf;
- SZ_Clear(&buf);
- MSG_WriteByte(&buf, svc_csqcentities);
- }
- if((unsigned char)val2->_float == 0)
- val2->_float = 1;
- MSG_WriteShort(&buf, s->number);
- ((int *)prog->globals.generic)[OFS_PARM0] = csqc_clent+1;
- prog->globals.server->self = s->number;
- PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
- if(!prog->globals.generic[OFS_RETURN])
- {
- buf.cursize -= 2;
- if(sv2csqcents_version[csqc_clent][s->number])
+ else
{
- sv2csqcents_version[csqc_clent][s->number] = 0;
- MSG_WriteShort(&buf, (unsigned short)s->number | 0x8000);
- csqcents++;
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
}
}
else
{
- sv2csqcents_version[csqc_clent][s->number] = (unsigned char)val2->_float;
- csqcents++;
+ // this could make use of svc_updatestatubyte in DP6 and later
+ // protocols but those protocols do not use this function
+ MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
}
- if (msg->cursize + buf.cursize > msg->maxsize)
- break;
}
}
- if(csqcents)
- {
- if(csqcents > 1)
- {
- MSG_WriteShort(&buf, 0);
- SZ_Write(msg, buf.data, buf.cursize);
- }
- sv2csqcbuf = NULL;
- }
}
+
void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states)
{
const entity_state_t *s;
for (i = 0, s = states;i < numstates;i++, s++)
{
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
if (baseline.modelindex != s->modelindex)
{
bits |= U_MODEL;
- if (s->modelindex & 0xFF00)
+ if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
bits |= U_MODEL2;
}
if (baseline.alpha != s->alpha)
bits |= U_GLOWSIZE;
if (baseline.glowcolor != s->glowcolor)
bits |= U_GLOWCOLOR;
+ if (!VectorCompare(baseline.colormod, s->colormod))
+ bits |= U_COLORMOD;
// if extensions are disabled, clear the relevant update flags
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
MSG_WriteByte (&buf, bits);
if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
- if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
- if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
+ if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ }
if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
else MSG_WriteByte(&buf, s->number);
- if (bits & U_MODEL) MSG_WriteByte(&buf, s->modelindex);
+ if (bits & U_MODEL)
+ {
+ if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+ MSG_WriteShort(&buf, s->modelindex);
+ else
+ MSG_WriteByte(&buf, s->modelindex);
+ }
if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
{
int i, onum, number;
- entity_frame_t *o = &deltaframe;
+ entity_frame_t *o = &d->deltaframe;
const entity_state_t *ent, *delta;
vec3_t eye;
prvm_eval_t *val;
ent = states + i;
number = ent->number;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[number]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
void EntityFrame_CL_ReadFrame(void)
{
int i, number, removed;
- entity_frame_t *f = &framedata, *delta = &deltaframe;
+ entity_frame_t *f, *delta;
entity_state_t *e, *old, *oldend;
entity_t *ent;
entityframe_database_t *d;
if (!cl.entitydatabase)
cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
d = cl.entitydatabase;
+ f = &d->framedata;
+ delta = &d->deltaframe;
EntityFrame_Clear(f, NULL, -1);
cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong();
// read the start number
enumber = (unsigned short) MSG_ReadShort();
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
d->currententitynumber = 1;
for (i = 0, n = startnumber;n < prog->max_edicts;n++)
{
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[n]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
// find the old state to delta from
int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
{
- int lowprecision, limit, priority;
- double distance;
- int changedbits;
- int age;
- entity_state_t *view, *s;
- changedbits = d->deltabits[stateindex];
- if (!changedbits)
- return 0;
- if (!d->states[stateindex].active/* && changedbits & E5_FULLUPDATE*/)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- // check whole attachment chain to judge relevance to player
- view = d->states + d->viewentnum;
- lowprecision = false;
+ int limit, priority;
+ entity_state_t *s;
+ // if it is the player, update urgently
+ if (stateindex == d->viewentnum)
+ return ENTITYFRAME5_PRIORITYLEVELS - 1;
+ // priority increases each frame no matter what happens
+ priority = d->priorities[stateindex] + 1;
+ // players get an extra priority boost
+ if (stateindex <= svs.maxclients)
+ priority++;
+ // remove dead entities very quickly because they are just 2 bytes
+ if (!d->states[stateindex].active)
+ {
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+ }
+ // certain changes are more noticable than others
+ if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
+ priority++;
+ // find the root entity this one is attached to, and judge relevance by it
for (limit = 0;limit < 256;limit++)
{
- if (d->maxedicts < stateindex)
- EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
s = d->states + stateindex;
- if (s == view)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
if (s->flags & RENDER_VIEWMODEL)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- if (s->flags & RENDER_LOWPRECISION)
- lowprecision = true;
- if (!s->tagentity)
- {
- if (VectorCompare(s->origin, view->origin))
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
+ stateindex = d->viewentnum;
+ else if (s->tagentity)
+ stateindex = s->tagentity;
+ else
break;
- }
- stateindex = s->tagentity;
+ if (d->maxedicts < stateindex)
+ EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
}
if (limit >= 256)
- {
- Con_Printf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
- return 0;
- }
- // it's not a viewmodel for this client
- distance = VectorDistance(view->origin, s->origin);
- age = d->latestframenum - d->updateframenum[stateindex];
- priority = (E5_PROTOCOL_PRIORITYLEVELS / 2) + age - (int)(distance * (E5_PROTOCOL_PRIORITYLEVELS / 16384.0f));
- if (lowprecision)
- priority -= (E5_PROTOCOL_PRIORITYLEVELS / 4);
- //if (changedbits & E5_FULLUPDATE)
- // priority += 4;
- //if (changedbits & (E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
- // priority += 4;
- return (int) bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+ Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
+ // now that we have the parent entity we can make some decisions based on
+ // distance from the player
+ if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
}
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
unsigned int bits = 0;
prvm_eval_t *val;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
return;
else
{
bits = changedbits;
- if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
+ if ((bits & E5_ORIGIN) && ((s->flags & RENDER_EXTERIORMODEL) || s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
bits |= E5_ORIGIN32;
if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
bits |= E5_ANGLES16;
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
- if (s->effects >= 65536)
+ if (s->effects & 0xFFFF0000)
bits |= E5_EFFECTS32;
- else if (s->effects >= 256)
+ else if (s->effects & 0xFFFFFF00)
bits |= E5_EFFECTS16;
}
if (bits >= 256)
}
}
-void EntityState5_ReadUpdate(entity_state_t *s)
+void EntityState5_ReadUpdate(entity_state_t *s, int number)
{
int bits;
bits = MSG_ReadByte();
if (developer_networkentities.integer >= 2)
{
- Con_Printf("ReadFields e%i", s->number);
+ Con_Printf("ReadFields e%i", number);
if (bits & E5_ORIGIN)
Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
Con_Print(" SHADOW");
if (s->flags & RENDER_LIGHT)
Con_Print(" LIGHT");
+ if (s->flags & RENDER_NOSELFSHADOW)
+ Con_Print(" NOSELFSHADOW");
Con_Print(")");
}
if (bits & E5_ALPHA)
for (i = 0;i < LATESTFRAMENUMS-1;i++)
cl.latestframenums[i] = cl.latestframenums[i+1];
cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong();
- if (developer_networkentities.integer)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]);
if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
- cl.servermovesequence = MSG_ReadLong();
+ cls.servermovesequence = MSG_ReadLong();
// read entity numbers until we find a 0x8000
// (which would be remove world entity, but is actually a terminator)
while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
else
{
// update entity
- EntityState5_ReadUpdate(s);
+ EntityState5_ReadUpdate(s, enumber);
}
// set the cl.entities_active flag
cl.entities_active[enumber] = s->active;
if (bits)
{
d->deltabits[s->number] |= bits;
- d->priorities[s->number] = EntityState5_Priority(d, s->number);
+ // if it was a very important update, set priority higher
+ if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
+ d->priorities[s->number] = max(d->priorities[s->number], 4);
+ else
+ d->priorities[s->number] = max(d->priorities[s->number], 1);
}
}
// mark lost stats
for (j = 0;j < MAX_CL_STATS;j++)
{
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- statsdeltabits[l] = p->statsdeltabits[l] & ~d->statsdeltabits[l];
+ statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
if (p2->packetnumber > framenum)
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- d->statsdeltabits[l] |= statsdeltabits[l];
+ host_client->statsdeltabits[l] |= statsdeltabits[l];
}
// delete this packet log as it is now obsolete
p->packetnumber = 0;
d->packetlog[i].packetnumber = 0;
}
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats, int movesequence)
+void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence)
{
const entity_state_t *n;
int i, num, l, framenum, packetlognumber, priority;
buf.data = data;
buf.maxsize = sizeof(data);
- // detect changes in stats
- for (i = 0;i < MAX_CL_STATS;i++)
- {
- if (d->stats[i] != stats[i])
- {
- d->statsdeltabits[i>>3] |= (1<<(i&7));
- d->stats[i] = stats[i];
- }
- }
-
// detect changes in states
- num = 0;
+ num = 1;
for (i = 0, n = states;i < numstates;i++, n++)
{
// mark gaps in entity numbering as removed entities
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
// entity just spawned in, don't let it completely hog priority
// because of being ancient on the first frame
d->updateframenum[num] = framenum;
+ // initial priority is a bit high to make projectiles send on the
+ // first frame, among other things
+ d->priorities[num] = max(d->priorities[num], 4);
}
SETPVSBIT(d->visiblebits, num);
d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 1);
d->states[num] = *n;
d->states[num].number = num;
// advance to next entity so the next iteration doesn't immediately remove it
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
return;
// build lists of entities by priority level
- memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
+ memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
l = 0;
for (num = 0;num < d->maxedicts;num++)
{
if (d->priorities[num])
{
- l = num;
- priority = d->priorities[num];
- if (entityframe5_prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
- entityframe5_prioritychains[priority][entityframe5_prioritychaincounts[priority]++] = num;
+ if (d->deltabits[num])
+ {
+ if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
+ d->priorities[num] = EntityState5_Priority(d, num);
+ l = num;
+ priority = d->priorities[num];
+ if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+ d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
+ }
+ else
+ d->priorities[num] = 0;
}
}
packetlog->packetnumber = framenum;
packetlog->numstates = 0;
// write stat updates
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
{
for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= msg->maxsize;i++)
{
- if (d->statsdeltabits[i>>3] & (1<<(i&7)))
+ if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
{
- d->statsdeltabits[i>>3] &= ~(1<<(i&7));
+ host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
- if (d->stats[i] >= 0 && d->stats[i] < 256)
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
{
MSG_WriteByte(msg, svc_updatestatubyte);
MSG_WriteByte(msg, i);
- MSG_WriteByte(msg, d->stats[i]);
+ MSG_WriteByte(msg, host_client->stats[i]);
}
else
{
MSG_WriteByte(msg, svc_updatestat);
MSG_WriteByte(msg, i);
- MSG_WriteLong(msg, d->stats[i]);
+ MSG_WriteLong(msg, host_client->stats[i]);
}
}
}
}
// write state updates
- if (developer_networkentities.integer)
+ if (developer_networkentities.integer >= 10)
Con_Printf("send: svc_entities %i\n", framenum);
d->latestframenum = framenum;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, framenum);
if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
MSG_WriteLong(msg, movesequence);
- for (priority = E5_PROTOCOL_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+ for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
{
- for (i = 0;i < entityframe5_prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+ for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
{
- num = entityframe5_prioritychains[priority][i];
+ num = d->prioritychains[priority][i];
n = d->states + num;
if (d->deltabits[num] & E5_FULLUPDATE)
d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
}
-static int QW_TranslateEffects(int qweffects, int number)
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
{
- int effects = 0;
+ s->effects = 0;
+ s->internaleffects = 0;
if (qweffects & QW_EF_BRIGHTFIELD)
- effects |= EF_BRIGHTFIELD;
+ s->effects |= EF_BRIGHTFIELD;
if (qweffects & QW_EF_MUZZLEFLASH)
- effects |= EF_MUZZLEFLASH;
+ s->effects |= EF_MUZZLEFLASH;
if (qweffects & QW_EF_FLAG1)
{
// mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
- if (number > cl.maxclients)
- effects |= EF_NODRAW;
+ if (s->number > cl.maxclients)
+ s->effects |= EF_NODRAW;
else
- effects |= EF_FLAG1QW;
+ s->internaleffects |= INTEF_FLAG1QW;
}
if (qweffects & QW_EF_FLAG2)
{
// mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
- if (number > cl.maxclients)
- effects |= EF_ADDITIVE;
+ if (s->number > cl.maxclients)
+ s->effects |= EF_ADDITIVE;
else
- effects |= EF_FLAG2QW;
+ s->internaleffects |= INTEF_FLAG2QW;
}
if (qweffects & QW_EF_RED)
{
if (qweffects & QW_EF_BLUE)
- effects |= EF_RED | EF_BLUE;
+ s->effects |= EF_RED | EF_BLUE;
else
- effects |= EF_RED;
+ s->effects |= EF_RED;
}
else if (qweffects & QW_EF_BLUE)
- effects |= EF_BLUE;
+ s->effects |= EF_BLUE;
else if (qweffects & QW_EF_BRIGHTLIGHT)
- effects |= EF_BRIGHTLIGHT;
+ s->effects |= EF_BRIGHTLIGHT;
else if (qweffects & QW_EF_DIMLIGHT)
- effects |= EF_DIMLIGHT;
- return effects;
+ s->effects |= EF_DIMLIGHT;
}
void EntityStateQW_ReadPlayerUpdate(void)
s = &ent->state_current;
*s = defaultstate;
s->active = true;
+ s->number = enumber;
s->colormap = enumber;
playerflags = MSG_ReadShort();
MSG_ReadVector(s->origin, cls.protocol);
if (playerflags & QW_PF_SKINNUM)
s->skin = MSG_ReadByte();
if (playerflags & QW_PF_EFFECTS)
- s->effects = QW_TranslateEffects(MSG_ReadByte(), enumber);
+ QW_TranslateEffects(s, MSG_ReadByte());
if (playerflags & QW_PF_WEAPONFRAME)
weaponframe = MSG_ReadByte();
else
cl.entities_active[enumber] = s->active;
// set the update time
s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
- // fix the number (it gets wiped occasionally by copying from defaultstate)
- s->number = enumber;
// check if we need to update the lerp stuff
if (s->active)
CL_MoveLerpEntityStates(&cl.entities[enumber]);
if (bits & QW_U_SKIN)
s->skin = MSG_ReadByte();
if (bits & QW_U_EFFECTS)
- s->effects = QW_TranslateEffects(qweffects = MSG_ReadByte(), s->number);
+ QW_TranslateEffects(s, qweffects = MSG_ReadByte());
if (bits & QW_U_ORIGIN1)
s->origin[0] = MSG_ReadCoord13i();
if (bits & QW_U_ANGLE1)