#include "quakedef.h"
-// this is 80 bytes
+// this is 88 bytes (must match entity_state_t in protocol.h)
entity_state_t defaultstate =
{
// ! means this is not sent to client
{0,0,0},//float angles[3];
0,//int number; // entity number this state is for
0,//int effects;
+ 0,//unsigned int customizeentityforclient; // !
0,//unsigned short modelindex;
0,//unsigned short frame;
0,//unsigned short tagentity;
0,//unsigned char tagindex;
{32, 32, 32},//unsigned char colormod[3];
// padding to a multiple of 8 bytes (to align the double time)
- {0,0}//unsigned char unused[2]; // !
+ {0,0,0,0,0,0}//unsigned char unused[6]; // !
};
// LordHavoc: I own protocol ranges 96, 97, 3500-3599