]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - progsvm.h
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect...
[xonotic/darkplaces.git] / progsvm.h
index c3346e3af7568ce39bcfa12eaf4dee2324bcfb1d..ff2c3bbff38df24b8fcbfc54b0148887b4ea986c 100644 (file)
--- a/progsvm.h
+++ b/progsvm.h
@@ -237,6 +237,13 @@ typedef struct prvm_prog_globaloffsets_s
        int trace_dphittexturename; // ssqc / csqc
        int trace_dpstartcontents; // ssqc / csqc
        int intermission; // csqc
+       int coop; // csqc
+       int deathmatch; // csqc
+       int dmg_take; // csqc
+       int dmg_save; // csqc
+       int dmg_origin; // csqc
+       int sb_showscores; // csqc
+       
 }
 prvm_prog_globaloffsets_t;
 
@@ -248,6 +255,7 @@ typedef struct prvm_prog_funcoffsets_s
        func_t CSQC_Ent_Remove; // csqc
        func_t CSQC_Ent_Update; // csqc
        func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on.  example: to say about edicts increase, whatever...
+       func_t CSQC_Event_Sound; // csqc : called by engine when an incoming sound packet arrives so CSQC can act on it
        func_t CSQC_Init; // csqc
        func_t CSQC_InputEvent; // csqc
        func_t CSQC_Parse_CenterPrint; // csqc
@@ -261,6 +269,7 @@ typedef struct prvm_prog_funcoffsets_s
        func_t SV_ChangeTeam; // ssqc
        func_t SV_ParseClientCommand; // ssqc
        func_t SV_PlayerPhysics; // ssqc
+       func_t SV_OnEntityNoSpawnFunction; // ssqc
        func_t GameCommand; // any
 
        // menu qc only uses some functions, nothing else