int frame1time; // csqc
int frame2; // csqc
int frame2time; // csqc
+ int shadertime; // csqc
int frame; // common - used by OP_STATE
int fullbright; // ssqc - Nehahra support
int glow_color; // ssqc
int servertime; // csqc
int serverprevtime; // csqc
int serverdeltatime; // csqc
+ int gettaginfo_name; // ssqc / csqc
+ int gettaginfo_parent; // ssqc / csqc
+ int gettaginfo_offset; // ssqc / csqc
+ int gettaginfo_forward; // ssqc / csqc
+ int gettaginfo_right; // ssqc / csqc
+ int gettaginfo_up; // ssqc / csqc
}
prvm_prog_globaloffsets_t;
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
+ func_t SV_OnEntityPreSpawnFunction; // ssqc
func_t SV_OnEntityNoSpawnFunction; // ssqc
+ func_t SV_OnEntityPostSpawnFunction; // ssqc
func_t GameCommand; // any
func_t SV_Shutdown; // ssqc
func_t URI_Get_Callback; // any
+ func_t SV_PausedTic; //ssqc
// menu qc only uses some functions, nothing else
func_t m_draw; // mqc