} fields;
} prvm_edict_t;
-#define PRVM_GETEDICTFIELDVALUE(ed, fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((unsigned char *)ed->fields.vp + fieldoffset) : NULL)
-#define PRVM_GETGLOBALFIELDVALUE(fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((unsigned char *)prog->globals.generic + fieldoffset) : NULL)
+#define PRVM_EDICTFIELDVALUE(ed, fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((int *)ed->fields.vp + fieldoffset) : NULL)
+#define PRVM_GLOBALFIELDVALUE(fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((int *)prog->globals.generic + fieldoffset) : NULL)
//============================================================================
#define PRVM_OP_STATE 1
// NOTE: field offsets use -1 for NULL
typedef struct prvm_prog_fieldoffsets_s
{
- int classname; // common
- int chain; // common - used by find builtins
- int think; // common - used by OP_STATE
- int nextthink; // common - used by OP_STATE
- int frame; // common - used by OP_STATE
+ // server and client use a lot of similar fields, so this is combined
+ int SendEntity; // ssqc
+ int Version; // ssqc
+ int alpha; // ssqc / csqc
+ int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
+ int ammo_multi_rockets; // ssqc - Dissolution of Eternity mission pack
+ int ammo_nails1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_plasma; // ssqc - Dissolution of Eternity mission pack
+ int ammo_rockets1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_shells1; // ssqc - Dissolution of Eternity mission pack
int angles; // common - used by changeyaw/changepitch
-
- int gravity; // ssqc
int button3; // ssqc
int button4; // ssqc
int button5; // ssqc
int button14; // ssqc
int button15; // ssqc
int button16; // ssqc
- int buttonuse; // ssqc
int buttonchat; // ssqc
+ int buttonuse; // ssqc
+ int chain; // common - used by find builtins
+ int classname; // common
+ int clientcolors; // ssqc
+ int color; // ssqc
+ int colormod; // ssqc / csqc
+ int contentstransition; // ssqc
+ int cursor_active; // ssqc
+ int cursor_screen; // ssqc
+ int cursor_trace_endpos; // ssqc
+ int cursor_trace_ent; // ssqc
+ int cursor_trace_start; // ssqc
+ int customizeentityforclient; // ssqc
+ int dimension_hit; // ssqc / csqc
+ int dimension_solid; // ssqc / csqc
+ int disableclientprediction; // ssqc
+ int dphitcontentsmask; // ssqc / csqc
+ int drawonlytoclient; // ssqc
+ int effects; // ssqc / csqc
+ int exteriormodeltoclient; // ssqc
+ int fatness; // ssqc / csqc
+ int forceshader; // csqc
+ int frame1time; // csqc
+ int frame2; // csqc
+ int frame2time; // csqc
+ int frame; // common - used by OP_STATE
+ int fullbright; // ssqc - Nehahra support
+ int glow_color; // ssqc
int glow_size; // ssqc
int glow_trail; // ssqc
- int glow_color; // ssqc
- int items2; // ssqc
- int scale; // ssqc / csqc
- int alpha; // ssqc / csqc
- int renderamt; // ssqc - HalfLife support
- int rendermode; // ssqc - HalfLife support
- int fullbright; // ssqc - Nehahra support
- int ammo_shells1; // ssqc - Dissolution of Eternity mission pack
- int ammo_nails1; // ssqc - Dissolution of Eternity mission pack
- int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
- int ammo_rockets1; // ssqc - Dissolution of Eternity mission pack
- int ammo_multi_rockets; // ssqc - Dissolution of Eternity mission pack
- int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
- int ammo_plasma; // ssqc - Dissolution of Eternity mission pack
+ int gravity; // ssqc
+ int groundentity; // ssqc / csqc
+ int hull; // ssqc / csqc
int ideal_yaw; // ssqc / csqc
- int yaw_speed; // ssqc / csqc
int idealpitch; // ssqc / csqc
- int pitch_speed; // ssqc / csqc
- int viewmodelforclient; // ssqc
+ int items2; // ssqc
+ int lerpfrac; // csqc
+ int light_lev; // ssqc
+ int message; // csqc
+ int modelflags; // ssqc
+ int movement; // ssqc
+ int nextthink; // common - used by OP_STATE
+ int netaddress; // ssqc
int nodrawtoclient; // ssqc
- int exteriormodeltoclient; // ssqc
- int drawonlytoclient; // ssqc
+ int pflags; // ssqc
int ping; // ssqc
- int movement; // ssqc
+ int pitch_speed; // ssqc / csqc
+ int playermodel; // ssqc
+ int playerskin; // ssqc
int pmodel; // ssqc
int punchvector; // ssqc
- int viewzoom; // ssqc
- int clientcolors; // ssqc
- int tag_entity; // ssqc
- int tag_index; // ssqc
- int light_lev; // ssqc
- int color; // ssqc
+ int renderamt; // ssqc - HalfLife support
+ int renderflags; // csqc
+ int rendermode; // ssqc - HalfLife support
+ int scale; // ssqc / csqc
int style; // ssqc
- int pflags; // ssqc
- int cursor_active; // ssqc
- int cursor_screen; // ssqc
- int cursor_trace_start; // ssqc
- int cursor_trace_endpos; // ssqc
- int cursor_trace_ent; // ssqc
- int colormod; // ssqc / csqc
- int playermodel; // ssqc
- int playerskin; // ssqc
- int SendEntity; // ssqc
- int Version; // ssqc
- int customizeentityforclient; // ssqc
- int dphitcontentsmask; // ssqc
- int contentstransition; // ssqc
- //int fatness; // ssqc / csqc
- //int dimension_hit; // ssqc / csqc
- //int dimension_solid; // ssqc / csqc
-
- // csqc
- int frame2;
- int frame1time;
- int frame2time;
- int lerpfrac;
- int renderflags;
- //int forceshader;
- int groundentity;
- //int hull;
- int effects;
- //int tag_entity;
- //int tag_index;
- //int dphitcontentsmask;
-
- // mqc
+ int tag_entity; // ssqc / csqc
+ int tag_index; // ssqc / csqc
+ int think; // common - used by OP_STATE
+ int viewmodelforclient; // ssqc
+ int viewzoom; // ssqc
+ int yaw_speed; // ssqc / csqc
}
prvm_prog_fieldoffsets_t;
// NOTE: global offsets use -1 for NULL
typedef struct prvm_prog_globaloffsets_s
{
- // common
- int self;
- int time;
-
- // ssqc
- int trace_dpstartcontents;
- int trace_dphitcontents;
- int trace_dphitq3surfaceflags;
- int trace_dphittexturename;
- int SV_InitCmd;
-
- // csqc
-
- // mqc
+ // server and client use a lot of similar globals, so this is combined
+ int SV_InitCmd; // ssqc
+ int self; // common
+ int time; // ssqc / csqc
+ int v_forward; // ssqc / csqc
+ int v_right; // ssqc / csqc
+ int v_up; // ssqc / csqc
+ int view_angles; // csqc
+ int trace_allsolid; // ssqc / csqc
+ int trace_startsolid; // ssqc / csqc
+ int trace_fraction; // ssqc / csqc
+ int trace_inwater; // ssqc / csqc
+ int trace_inopen; // ssqc / csqc
+ int trace_endpos; // ssqc / csqc
+ int trace_plane_normal; // ssqc / csqc
+ int trace_plane_dist; // ssqc / csqc
+ int trace_ent; // ssqc / csqc
+ int trace_dphitcontents; // ssqc / csqc
+ int trace_dphitq3surfaceflags; // ssqc / csqc
+ int trace_dphittexturename; // ssqc / csqc
+ int trace_dpstartcontents; // ssqc / csqc
+ int intermission; // csqc
+ int coop; // csqc
+ int deathmatch; // csqc
+ int dmg_take; // csqc
+ int dmg_save; // csqc
+ int dmg_origin; // csqc
+ int sb_showscores; // csqc
+ int drawfont; // csqc / menu
}
prvm_prog_globaloffsets_t;
// NOTE: function offsets use 0 for NULL
typedef struct prvm_prog_funcoffsets_s
{
- // common
-
- // ssqc
- func_t SV_PlayerPhysics;
- func_t SV_ParseClientCommand;
- func_t SV_ChangeTeam;
- func_t EndFrame;
- func_t RestoreGame;
-
- // csqc
- func_t CSQC_Init;
- func_t CSQC_InputEvent;
- func_t CSQC_UpdateView;
- func_t CSQC_ConsoleCommand;
- func_t CSQC_Shutdown;
- func_t CSQC_Parse_TempEntity; //[515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
- func_t CSQC_Parse_StuffCmd;
- func_t CSQC_Parse_Print;
- func_t CSQC_Parse_CenterPrint;
- func_t CSQC_Ent_Update;
- func_t CSQC_Ent_Remove;
- func_t CSQC_Event; //[515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
-
- // mqc
- func_t m_init;
-#ifdef NG_MENU
- func_t m_display;
- func_t m_hide;
-#endif
- func_t m_keydown;
- func_t m_keyup;
- func_t m_draw;
- func_t m_toggle;
- func_t m_shutdown;
+ func_t CSQC_ConsoleCommand; // csqc
+ func_t CSQC_Ent_Remove; // csqc
+ func_t CSQC_Ent_Update; // csqc
+ func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
+ func_t CSQC_Event_Sound; // csqc : called by engine when an incoming sound packet arrives so CSQC can act on it
+ func_t CSQC_Init; // csqc
+ func_t CSQC_InputEvent; // csqc
+ func_t CSQC_Parse_CenterPrint; // csqc
+ func_t CSQC_Parse_Print; // csqc
+ func_t CSQC_Parse_StuffCmd; // csqc
+ func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
+ func_t CSQC_Shutdown; // csqc
+ func_t CSQC_UpdateView; // csqc
+ func_t EndFrame; // ssqc
+ func_t RestoreGame; // ssqc
+ func_t SV_ChangeTeam; // ssqc
+ func_t SV_ParseClientCommand; // ssqc
+ func_t SV_PlayerPhysics; // ssqc
+ func_t SV_OnEntityNoSpawnFunction; // ssqc
+ func_t GameCommand; // any
+
+ // menu qc only uses some functions, nothing else
+ func_t m_draw; // mqc
+ func_t m_init; // mqc
+ func_t m_keydown; // mqc
+ func_t m_keyup; // mqc
+ func_t m_shutdown; // mqc
+ func_t m_toggle; // mqc
}
prvm_prog_funcoffsets_t;
// NOTE: external code has to create and free the mempools but everything else is done by prvm !
typedef struct prvm_prog_s
{
+ double starttime;
dprograms_t *progs;
mfunction_t *functions;
char *strings;
// (simple optimization of the free string search)
int firstfreeknownstring;
const char **knownstrings;
- unsigned char *knownstrings_freeable;
+ unsigned char *knownstrings_freeable;
const char ***stringshash;
// all memory allocations related to this vm_prog (code, edicts, strings)
int reserved_edicts; // [INIT]
prvm_edict_t *edicts;
- void *edictsfields;
- void *edictprivate;
+ void *edictsfields;
+ void *edictprivate;
// size of the engine private struct
int edictprivate_size; // [INIT]
char *name; // [INIT]
// flag - used to store general flags like PRVM_GE_SELF, etc.
- int flag;
+ int flag;
char *extensionstring; // [INIT]
// prvm_builtin_mem_t *mem_list;
-// now passes as parameter of PRVM_LoadProgs
+// now passed as parameter of PRVM_LoadProgs
// char **required_func;
// int numrequiredfunc;
extern const int vm_cl_numbuiltins;
extern const int vm_m_numbuiltins;
-extern char * vm_sv_extensions;
-extern char * vm_cl_extensions;
+extern char * vm_sv_extensions; // client also uses this
extern char * vm_m_extensions;
void VM_SV_Cmd_Init(void);
void PRVM_Profile (int maxfunctions, int mininstructions);
void PRVM_Profile_f (void);
+void PRVM_CallProfile_f (void);
void PRVM_PrintFunction_f (void);
void PRVM_PrintState(void);
int PRVM_ED_FindFieldOffset(const char *name);
int PRVM_ED_FindGlobalOffset(const char *name);
func_t PRVM_ED_FindFunctionOffset(const char *name);
+#define PRVM_ED_FindFieldOffset_FromStruct(st, field) prog->fieldoffsets . field = ((int *)(&((st *)NULL)-> field ) - ((int *)NULL))
+#define PRVM_ED_FindGlobalOffset_FromStruct(st, field) prog->globaloffsets . field = ((int *)(&((st *)NULL)-> field ) - ((int *)NULL))
void PRVM_MEM_IncreaseEdicts(void);
void PRVM_ED_ClearEdict (prvm_edict_t *e);
void PRVM_PrintFunctionStatements (const char *name);
-void PRVM_ED_Print(prvm_edict_t *ed);
+void PRVM_ED_Print(prvm_edict_t *ed, const char *wildcard_fieldname);
void PRVM_ED_Write (qfile_t *f, prvm_edict_t *ed);
const char *PRVM_ED_ParseEdict (const char *data, prvm_edict_t *ent);
void PRVM_ED_LoadFromFile (const char *data);
prvm_edict_t *PRVM_EDICT_NUM_ERROR(int n, char *filename, int fileline);
-#define PRVM_EDICT_NUM(n) (((n) >= 0 && (n) < prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
-#define PRVM_EDICT_NUM_UNSIGNED(n) (((n) < prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
+#define PRVM_EDICT_NUM(n) (((unsigned)(n) < (unsigned int)prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
//int NUM_FOR_EDICT_ERROR(prvm_edict_t *e);
#define PRVM_NUM_FOR_EDICT(e) ((int)((prvm_edict_t *)(e) - prog->edicts))
void PRVM_Init_Exec(void);
void PRVM_ED_PrintEdicts_f (void);
-void PRVM_ED_PrintNum (int ent);
+void PRVM_ED_PrintNum (int ent, const char *wildcard_fieldname);
const char *PRVM_GetString(int num);
int PRVM_SetEngineString(const char *s);