int items2; // ssqc
int lerpfrac; // csqc
int light_lev; // ssqc
+ int message; // csqc
+ int modelflags; // ssqc
int movement; // ssqc
int nextthink; // common - used by OP_STATE
int netaddress; // ssqc
int v_forward; // ssqc / csqc
int v_right; // ssqc / csqc
int v_up; // ssqc / csqc
+ int view_angles; // csqc
int trace_allsolid; // ssqc / csqc
int trace_startsolid; // ssqc / csqc
int trace_fraction; // ssqc / csqc
int trace_dphitq3surfaceflags; // ssqc / csqc
int trace_dphittexturename; // ssqc / csqc
int trace_dpstartcontents; // ssqc / csqc
+ int intermission; // csqc
+ int coop; // csqc
+ int deathmatch; // csqc
+ int dmg_take; // csqc
+ int dmg_save; // csqc
+ int dmg_origin; // csqc
+ int sb_showscores; // csqc
+ int drawfont; // csqc / menu
}
prvm_prog_globaloffsets_t;
func_t CSQC_Ent_Remove; // csqc
func_t CSQC_Ent_Update; // csqc
func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
+ func_t CSQC_Event_Sound; // csqc : called by engine when an incoming sound packet arrives so CSQC can act on it
func_t CSQC_Init; // csqc
func_t CSQC_InputEvent; // csqc
func_t CSQC_Parse_CenterPrint; // csqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
+ func_t SV_OnEntityNoSpawnFunction; // ssqc
func_t GameCommand; // any
// menu qc only uses some functions, nothing else
- func_t m_display; // mqc
func_t m_draw; // mqc
- func_t m_hide; // mqc
func_t m_init; // mqc
func_t m_keydown; // mqc
func_t m_keyup; // mqc
// NOTE: external code has to create and free the mempools but everything else is done by prvm !
typedef struct prvm_prog_s
{
+ double starttime;
dprograms_t *progs;
mfunction_t *functions;
char *strings;
// (simple optimization of the free string search)
int firstfreeknownstring;
const char **knownstrings;
- unsigned char *knownstrings_freeable;
+ unsigned char *knownstrings_freeable;
const char ***stringshash;
// all memory allocations related to this vm_prog (code, edicts, strings)
int reserved_edicts; // [INIT]
prvm_edict_t *edicts;
- void *edictsfields;
- void *edictprivate;
+ void *edictsfields;
+ void *edictprivate;
// size of the engine private struct
int edictprivate_size; // [INIT]
char *name; // [INIT]
// flag - used to store general flags like PRVM_GE_SELF, etc.
- int flag;
+ int flag;
char *extensionstring; // [INIT]
void PRVM_Profile (int maxfunctions, int mininstructions);
void PRVM_Profile_f (void);
+void PRVM_CallProfile_f (void);
void PRVM_PrintFunction_f (void);
void PRVM_PrintState(void);
void PRVM_ED_ClearEdict (prvm_edict_t *e);
void PRVM_PrintFunctionStatements (const char *name);
-void PRVM_ED_Print(prvm_edict_t *ed);
+void PRVM_ED_Print(prvm_edict_t *ed, const char *wildcard_fieldname);
void PRVM_ED_Write (qfile_t *f, prvm_edict_t *ed);
const char *PRVM_ED_ParseEdict (const char *data, prvm_edict_t *ent);
void PRVM_ED_LoadFromFile (const char *data);
prvm_edict_t *PRVM_EDICT_NUM_ERROR(int n, char *filename, int fileline);
-#define PRVM_EDICT_NUM(n) (((n) >= 0 && (n) < prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
-#define PRVM_EDICT_NUM_UNSIGNED(n) (((n) < prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
+#define PRVM_EDICT_NUM(n) (((unsigned)(n) < (unsigned int)prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
//int NUM_FOR_EDICT_ERROR(prvm_edict_t *e);
#define PRVM_NUM_FOR_EDICT(e) ((int)((prvm_edict_t *)(e) - prog->edicts))
void PRVM_Init_Exec(void);
void PRVM_ED_PrintEdicts_f (void);
-void PRVM_ED_PrintNum (int ent);
+void PRVM_ED_PrintNum (int ent, const char *wildcard_fieldname);
const char *PRVM_GetString(int num);
int PRVM_SetEngineString(const char *s);