int glow_color; // ssqc
int glow_size; // ssqc
int glow_trail; // ssqc
+ int glowmod; // ssqc / csqc
int gravity; // ssqc
int groundentity; // ssqc / csqc
int hull; // ssqc / csqc
int yaw_speed; // ssqc / csqc
int bouncefactor; // ssqc
int bouncestop; // ssqc
+
+ int solid; // ssqc / csqc (physics)
+ int movetype; // ssqc / csqc (physics)
+ int modelindex; // ssqc / csqc (physics)
+ int mins; // ssqc / csqc (physics)
+ int maxs; // ssqc / csqc (physics)
+ int mass; // ssqc / csqc (physics)
+ int origin; // ssqc / csqc (physics)
+ int velocity; // ssqc / csqc (physics)
+ //int axis_forward; // ssqc / csqc (physics)
+ //int axis_left; // ssqc / csqc (physics)
+ //int axis_up; // ssqc / csqc (physics)
+ //int spinvelocity; // ssqc / csqc (physics)
+ //int angles; // ssqc / csqc (physics)
+ int avelocity; // ssqc / csqc (physics)
+ int jointtype; // ssqc / csqc (physics)
+ int enemy; // ssqc / csqc (physics)
+ int aiment; // ssqc / csqc (physics)
+ int movedir; // ssqc / csqc (physics)
}
prvm_prog_fieldoffsets_t;
int gettaginfo_forward; // ssqc / csqc
int gettaginfo_right; // ssqc / csqc
int gettaginfo_up; // ssqc / csqc
+ int transparent_offset; // csqc
}
prvm_prog_globaloffsets_t;