int customizeentityforclient; // ssqc
int dimension_hit; // ssqc / csqc
int dimension_solid; // ssqc / csqc
+ int disableclientprediction; // ssqc
int dphitcontentsmask; // ssqc / csqc
int drawonlytoclient; // ssqc
int effects; // ssqc / csqc
int items2; // ssqc
int lerpfrac; // csqc
int light_lev; // ssqc
+ int modelflags; // ssqc
int movement; // ssqc
int nextthink; // common - used by OP_STATE
+ int netaddress; // ssqc
int nodrawtoclient; // ssqc
int pflags; // ssqc
int ping; // ssqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
+ func_t GameCommand; // any
// menu qc only uses some functions, nothing else
func_t m_display; // mqc