#define ENTITYGRIDAREAS 16
#define MAX_ENTITYCLUSTERS 16
+#define JOINTTYPE_POINT 1
+#define JOINTTYPE_HINGE 2
+#define JOINTTYPE_SLIDER 3
+#define JOINTTYPE_UNIVERSAL 4
+#define JOINTTYPE_HINGE2 5
+#define JOINTTYPE_FIXED -1
+
+#define ODEFUNC_ENABLE 1
+#define ODEFUNC_DISABLE 2
+#define ODEFUNC_RELFORCEATPOS 3
+#define ODEFUNC_RELTORQUE 4
+
+typedef struct edict_odefunc_s
+{
+ int type;
+ vec3_t v1;
+ vec3_t v2;
+ struct edict_odefunc_s *next;
+}edict_odefunc_t;
+
typedef struct edict_engineprivate_s
{
// true if this edict is unused
vec3_t moved_from;
vec3_t moved_fromangles;
+ framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
+ skeleton_t skeleton;
+
// physics parameters
qboolean ode_physics;
void *ode_body;
void *ode_geom;
+ void *ode_joint;
float *ode_vertex3f;
int *ode_element3i;
int ode_numvertices;
int ode_numtriangles;
+ edict_odefunc_t *ode_func;
vec3_t ode_mins;
vec3_t ode_maxs;
vec_t ode_mass;
+ float ode_friction;
vec3_t ode_origin;
vec3_t ode_velocity;
vec3_t ode_angles;
vec_t ode_movelimit; // smallest component of (maxs[]-mins[])
matrix4x4_t ode_offsetmatrix;
matrix4x4_t ode_offsetimatrix;
+ int ode_joint_type;
+ int ode_joint_enemy;
+ int ode_joint_aiment;
+ vec3_t ode_joint_origin; // joint anchor
+ vec3_t ode_joint_angles; // joint axis
+ vec3_t ode_joint_velocity; // second joint axis
+ vec3_t ode_joint_movedir; // parameters
+ void *ode_massbuf;
}
edict_engineprivate_t;