continue;
}
}
- else if ((current_skill == 0 && ((int)ent->v->spawnflags & SPAWNFLAG_NOT_EASY ))
+ else if ((current_skill <= 0 && ((int)ent->v->spawnflags & SPAWNFLAG_NOT_EASY ))
|| (current_skill == 1 && ((int)ent->v->spawnflags & SPAWNFLAG_NOT_MEDIUM))
|| (current_skill >= 2 && ((int)ent->v->spawnflags & SPAWNFLAG_NOT_HARD )))
{