"DP_EF_RED "
"DP_EF_STARDUST "
"DP_ENT_ALPHA "
+"DP_ENT_COLORMOD "
"DP_ENT_CUSTOMCOLORMAP "
"DP_ENT_EXTERIORMODELTOCLIENT "
"DP_ENT_GLOW "
"DP_QC_VECTORVECTORS "
"DP_QUAKE2_MODEL "
"DP_QUAKE2_SPRITE "
+"DP_QUAKE3_MAP "
"DP_QUAKE3_MODEL "
"DP_REGISTERCVAR "
"DP_SND_DIRECTIONLESSATTNNONE "
"DP_SV_NODRAWTOCLIENT "
"DP_SV_PING "
"DP_SV_PLAYERPHYSICS "
+"DP_SV_PRECACHEANYTIME "
"DP_SV_PUNCHVECTOR "
"DP_SV_ROTATINGBMODEL "
"DP_SV_SETCOLOR "
"TENEBRAE_GFX_DLIGHTS "
"TW_SV_STEPCONTROL "
"NEXUIZ_PLAYERMODEL "
-"NEXUIZ_PLAYERSKIN "
;
qboolean checkextension(const char *name)
//============================================================================
int checkpvsbytes;
-qbyte checkpvs[MAX_MAP_LEAFS/8];
+unsigned char checkpvs[MAX_MAP_LEAFS/8];
int PF_newcheckclient (int check)
{
*/
void PF_pointcontents (void)
{
- PRVM_G_FLOAT(OFS_RETURN) = SV_PointQ1Contents(PRVM_G_VECTOR(OFS_PARM0));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
}
/*