const int *elements;
const float *vertex3f;
float v[9], trimins[3], trimaxs[3];
- vertex3f = surface->groupmesh->data_vertex3f;
- elements = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle);
+ vertex3f = info->model->surfmesh.data_vertex3f;
+ elements = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
for (j = 0;j < surface->num_triangles;j++, elements += 3)
{
VectorCopy(vertex3f + elements[0] * 3, v + 0);