msurface_t *surface = info->model->data_surfaces + surfaceindex;
if (BoxesOverlap(surface->mins, surface->maxs, info->boxmins, info->boxmaxs))
{
- qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->boxmins, info->boxmaxs);
- qboolean addedtris = false;
+ qbool insidebox = BoxInsideBox(surface->mins, surface->maxs, info->boxmins, info->boxmaxs);
+ qbool addedtris = false;
int t, tend;
const int *elements;
const float *vertex3f;