#include "quakedef.h"
+#include "image.h"
-cvar_t r_colormap_palette = {0, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"};
+cvar_t r_colormap_palette = {CVAR_CLIENT, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"};
unsigned char palette_rgb[256][3];
unsigned char palette_rgb_pantscolormap[16][3];
unsigned int palette_bgra_nocolormap[256];
unsigned int palette_bgra_nocolormapnofullbrights[256];
unsigned int palette_bgra_nofullbrights[256];
+unsigned int palette_bgra_nofullbrights_transparent[256];
unsigned int palette_bgra_onlyfullbrights[256];
+unsigned int palette_bgra_onlyfullbrights_transparent[256];
unsigned int palette_bgra_pantsaswhite[256];
unsigned int palette_bgra_shirtaswhite[256];
unsigned int palette_bgra_transparent[256];
unsigned int palette_bgra_embeddedpic[256];
+unsigned char palette_featureflags[256];
+
+unsigned int q2palette_bgra_complete[256];
// John Carmack said the quake palette.lmp can be considered public domain because it is not an important asset to id, so I include it here as a fallback if no external palette file is found.
unsigned char host_quakepal[768] =
139,0,0, 179,0,0, 215,0,0, 255,0,0, 255,243,147, 255,247,199, 255,255,255, 159,91,83
}; // 15 ^
-void Palette_SetupSpecialPalettes(void)
+static void Palette_SetupSpecialPalettes(void)
{
int i;
int fullbright_start, fullbright_end;
reversed_end = 224;
transparentcolor = 255;
+ for (i = 0;i < 256;i++)
+ palette_featureflags[i] = PALETTEFEATURE_STANDARD;
+ for (i = reversed_start;i < reversed_end;i++)
+ palette_featureflags[i] = PALETTEFEATURE_REVERSED;
+ for (i = pants_start;i < pants_end;i++)
+ palette_featureflags[i] = PALETTEFEATURE_PANTS;
+ for (i = shirt_start;i < shirt_end;i++)
+ palette_featureflags[i] = PALETTEFEATURE_SHIRT;
+ for (i = fullbright_start;i < fullbright_end;i++)
+ palette_featureflags[i] = PALETTEFEATURE_GLOW;
+ palette_featureflags[0] = PALETTEFEATURE_ZERO;
+ palette_featureflags[transparentcolor] = PALETTEFEATURE_TRANSPARENT;
+
for (i = 0;i < 256;i++)
palette_bgra_transparent[i] = palette_bgra_complete[i];
palette_bgra_transparent[transparentcolor] = 0;
palette_bgra_nofullbrights[i] = palette_bgra_complete[i];
for (i = fullbright_start;i < fullbright_end;i++)
palette_bgra_nofullbrights[i] = palette_bgra_complete[0];
+ for (i = 0;i < 256;i++)
+ palette_bgra_nofullbrights_transparent[i] = palette_bgra_nofullbrights[i];
+ palette_bgra_nofullbrights_transparent[transparentcolor] = 0;
for (i = 0;i < 256;i++)
palette_bgra_onlyfullbrights[i] = 0;
for (i = fullbright_start;i < fullbright_end;i++)
palette_bgra_onlyfullbrights[i] = palette_bgra_complete[i];
+ for (i = 0;i < 256;i++)
+ palette_bgra_onlyfullbrights_transparent[i] = palette_bgra_onlyfullbrights[i];
+ palette_bgra_onlyfullbrights_transparent[transparentcolor] = 0;
for (i = 0;i < 256;i++)
palette_bgra_nocolormapnofullbrights[i] = palette_bgra_complete[i];
palette_bgra_font[0] = 0;
}
+static void Palette_LoadQ2Colormap(void)
+{
+ fs_offset_t filesize;
+ unsigned char * q2colormapfile = FS_LoadFile("pics/colormap.pcx", tempmempool, true, &filesize);
+ if (q2colormapfile && filesize >= 768)
+ {
+ unsigned char q2palette_rgb[256][3];
+ unsigned char *out = (unsigned char *) q2palette_bgra_complete; // palette is accessed as 32bit for speed reasons, but is created as 8bit bytes
+ int i;
+ LoadPCX_PaletteOnly(q2colormapfile, filesize, q2palette_rgb[0]);
+ // this stops at color 255 because it is a pink transparent color that we don't actually want to preserve color on.
+ for (i = 0;i < 255;i++)
+ {
+ out[i*4+2] = q2palette_rgb[i][0];
+ out[i*4+1] = q2palette_rgb[i][1];
+ out[i*4+0] = q2palette_rgb[i][2];
+ out[i*4+3] = 255;
+ }
+ Mem_Free(q2colormapfile);
+ }
+}
+
void BuildGammaTable8(float prescale, float gamma, float scale, float base, float contrastboost, unsigned char *out, int rampsize)
{
int i, adjusted;
double invgamma;
- double t;
+ double t, d;
invgamma = 1.0 / gamma;
prescale /= (double) (rampsize - 1);
for (i = 0;i < rampsize;i++)
{
t = i * prescale;
- t = contrastboost * t / ((contrastboost - 1) * t + 1);
+ d = ((contrastboost - 1) * t + 1);
+ if(d == 0)
+ t = 0; // we could just as well assume 1 here, depending on which side of the division by zero we want to be
+ else
+ t = contrastboost * t / d;
adjusted = (int) (255.0 * (pow(t, invgamma) * scale + base) + 0.5);
out[i] = bound(0, adjusted, 255);
}
}
}
-void Palette_Shutdown(void)
+static void Palette_Shutdown(void)
{
}
-void Palette_NewMap(void)
+static void Palette_NewMap(void)
{
}
-void Palette_Load(void)
+static void Palette_Load(void)
{
int i;
unsigned char *out;
// COMMANDLINEOPTION: Client: -texgamma <number> sets the quake palette gamma, allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texgamma");
if (i)
- gamma = atof(com_argv[i + 1]);
+ gamma = atof(sys.argv[i + 1]);
// COMMANDLINEOPTION: Client: -texcontrast <number> sets the quake palette contrast, allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texcontrast");
if (i)
- scale = atof(com_argv[i + 1]);
+ scale = atof(sys.argv[i + 1]);
// COMMANDLINEOPTION: Client: -texbrightness <number> sets the quake palette brightness (brightness of black), allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texbrightness");
if (i)
- base = atof(com_argv[i + 1]);
+ base = atof(sys.argv[i + 1]);
gamma = bound(0.01, gamma, 10.0);
scale = bound(0.01, scale, 10.0);
base = bound(0, base, 0.95);
}
Palette_SetupSpecialPalettes();
+
+ Palette_LoadQ2Colormap();
}
void Palette_Init(void)
{
- R_RegisterModule("Palette", Palette_Load, Palette_Shutdown, Palette_NewMap);
+ R_RegisterModule("Palette", Palette_Load, Palette_Shutdown, Palette_NewMap, NULL, NULL);
Cvar_RegisterVariable(&r_colormap_palette);
Palette_Load();
}