#include "quakedef.h"
+#include "image.h"
cvar_t r_colormap_palette = {0, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"};
unsigned int palette_bgra_embeddedpic[256];
unsigned char palette_featureflags[256];
+unsigned int q2palette_bgra_complete[256];
+
// John Carmack said the quake palette.lmp can be considered public domain because it is not an important asset to id, so I include it here as a fallback if no external palette file is found.
unsigned char host_quakepal[768] =
{
palette_bgra_font[0] = 0;
}
+static void Palette_LoadQ2Colormap(void)
+{
+ fs_offset_t filesize;
+ unsigned char * q2colormapfile = FS_LoadFile("pics/colormap.pcx", tempmempool, true, &filesize);
+ if (q2colormapfile && filesize >= 768)
+ {
+ unsigned char q2palette_rgb[256][3];
+ unsigned char *out = (unsigned char *) q2palette_bgra_complete; // palette is accessed as 32bit for speed reasons, but is created as 8bit bytes
+ int i;
+ LoadPCX_PaletteOnly(q2colormapfile, filesize, q2palette_rgb[0]);
+ for (i = 0;i < 256;i++)
+ {
+ out[i*4+2] = q2palette_rgb[i][0];
+ out[i*4+1] = q2palette_rgb[i][1];
+ out[i*4+0] = q2palette_rgb[i][2];
+ out[i*4+3] = 255;
+ }
+ Mem_Free(q2colormapfile);
+ }
+}
+
void BuildGammaTable8(float prescale, float gamma, float scale, float base, float contrastboost, unsigned char *out, int rampsize)
{
int i, adjusted;
}
Palette_SetupSpecialPalettes();
+
+ Palette_LoadQ2Colormap();
}
void Palette_Init(void)