int receiveMessageLength;
unsigned char receiveMessage[NET_MAXMESSAGE];
+ // used by both NQ and QW protocols
+ unsigned int outgoing_unreliable_sequence;
+
struct netconn_nq_s
{
unsigned int ackSequence;
unsigned int sendSequence;
- unsigned int unreliableSendSequence;
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int incoming_reliable_sequence; // single bit, maintained local
- int outgoing_sequence;
int reliable_sequence; // single bit
int last_reliable_sequence; // sequence number of last send
}
SLMO_EQUAL,
SLMO_GREATER,
SLMO_GREATEREQUAL,
- SLMO_NOTEQUAL
+ SLMO_NOTEQUAL,
+ SLMO_STARTSWITH,
+ SLMO_NOTSTARTSWITH
} serverlist_maskop_t;
// struct with all fields that you can search for or sort by
char map[32];
// name of the session
char name[128];
+ // qc-defined short status string
+ char qcstatus[128];
+ // frags/ping/name list (if they fit in the packet)
+ char players[1400];
// max client number
int maxplayers;
// number of currently connected players (including bots)
// (an integer that is used for filtering incompatible servers,
// not filterable by QC)
int gameversion;
+ // favorite server flag
+ qboolean isfavorite;
} serverlist_info_t;
typedef enum
SLIF_PROTOCOL,
SLIF_NUMBOTS,
SLIF_NUMHUMANS,
- SLIF_COUNT,
- SLIF_FREESLOTS
+ SLIF_FREESLOTS,
+ SLIF_QCSTATUS,
+ SLIF_PLAYERS,
+ SLIF_ISFAVORITE,
+ SLIF_COUNT
} serverlist_infofield_t;
+typedef enum
+{
+ SLSF_DESCENDING = 1,
+ SLSF_FAVORITESFIRST = 2
+} serverlist_sortflags_t;
+
typedef enum
{
SQS_NONE = 0,
SQS_QUERYING,
SQS_QUERIED,
- SQS_TIMEDOUT
+ SQS_TIMEDOUT,
+ SQS_REFRESHING
} serverlist_query_state;
typedef struct serverlist_entry_s
unsigned querycounter;
// used to calculate ping when update comes in
double querytime;
- // flag whether the item is only being refreshed
- qboolean refresh;
// query protocol to use on this server
int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
extern serverlist_infofield_t serverlist_sortbyfield;
-extern qboolean serverlist_sortdescending;
+extern int serverlist_sortflags; // not using the enum, as it is a bitmask
extern int serverlist_viewcount;
extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
extern qboolean serverlist_consoleoutput;
+void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
+
//============================================================================
//
// public network functions