cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect; -3: already block at getchallenge level"};
cvar_t sv_public_rejectreason = {0, "sv_public_rejectreason", "The server is closing.", "Rejection reason for connects when sv_public is -2"};
static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
+extern cvar_t sv_status_privacy;
static cvar_t sv_masters [] =
{
lhnetaddress_t clientportaddress;
clientportaddress = *peeraddress;
LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
+ // extra ProQuake stuff
+ if (length >= 6)
+ cls.proquake_servermod = MSG_ReadByte(); // MOD_PROQUAKE
+ else
+ cls.proquake_servermod = 0;
+ if (length >= 7)
+ cls.proquake_serverversion = MSG_ReadByte(); // version * 10
+ else
+ cls.proquake_serverversion = 0;
+ if (length >= 8)
+ cls.proquake_serverflags = MSG_ReadByte(); // flags (mainly PQF_CHEATFREE)
+ else
+ cls.proquake_serverflags = 0;
+ if (cls.proquake_servermod == 1)
+ Con_Printf("Connected to ProQuake %.1f server, enabling precise aim\n", cls.proquake_serverversion / 10.0f);
// update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
M_Update_Return_Reason("Accepted");
MSG_WriteByte(&net_message, CCREQ_CONNECT);
MSG_WriteString(&net_message, "QUAKE");
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
+ // extended proquake stuff
+ MSG_WriteByte(&net_message, 1); // mod = MOD_PROQUAKE
+ // this version matches ProQuake 3.40, the first version to support
+ // the NAT fix, and it only supports the NAT fix for ProQuake 3.40 or
+ // higher clients, so we pretend we are that version...
+ MSG_WriteByte(&net_message, 34); // version * 10
+ MSG_WriteByte(&net_message, 0); // flags
+ MSG_WriteLong(&net_message, 0); // password
+ // write the packetsize now...
StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
SZ_Clear(&net_message);
MSG_WriteLong(&net_message, client->colors);
MSG_WriteLong(&net_message, client->frags);
MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
- MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
+ if(sv_status_privacy.integer)
+ MSG_WriteString(&net_message, client->netconnection ? "hidden" : "botclient");
+ else
+ MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
SZ_Clear(&net_message);