#define DPMASTER_PORT 27950
// note this defaults on for dedicated servers, off for listen servers
-cvar_t sv_public = {0, "sv_public", "0", "advertises this server on the master server (so that players can find it in the server browser)"};
+cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
static cvar_t sv_masters [] =
{CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
{0, "sv_masterextra1", "ghdigital.com", "default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
{0, "sv_masterextra2", "dpmaster.deathmask.net", "default master server 2 (admin: Willis)"}, // admin: Willis
- {0, "sv_masterextra3", "12.166.196.192", "default master server 3 (admin: Venim)"}, // admin: Venim
- {0, "sv_masterextra4", "excalibur.nvg.ntnu.no", "default master server 4 (admin: tChr)"}, // admin: tChr
+ {0, "sv_masterextra3", "excalibur.nvg.ntnu.no", "default master server 3 (admin: tChr)"}, // admin: tChr
{0, NULL, NULL, NULL}
};
{CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
{CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
{CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
- {0, "sv_qwmasterextra1", "192.246.40.37:27000", "id Limbo (admin: id Software)"},
- {0, "sv_qwmasterextra2", "192.246.40.37:27002", "id CTF (admin: id Software)"},
- {0, "sv_qwmasterextra3", "192.246.40.37:27003", "id TeamFortress (admin: id Software)"},
- {0, "sv_qwmasterextra4", "192.246.40.37:27004", "id Miscilaneous (admin: id Software)"},
- {0, "sv_qwmasterextra5", "192.246.40.37:27006", "id Deathmatch Only (admin: id Software)"},
- {0, "sv_qwmasterextra6", "150.254.66.120:27000", "Poland's master server. (admin: unknown)"},
- {0, "sv_qwmasterextra7", "62.112.145.129:27000", "Ocrana master server. (admin: unknown)"},
- {0, "sv_qwmasterextra8", "master.edome.net", "edome master server. (admin: unknown)"},
- {0, "sv_qwmasterextra9", "qwmaster.barrysworld.com", "barrysworld master server. (admin: unknown)"},
- {0, "sv_qwmasterextra10", "qwmaster.ocrana.de:27000", "Ocrana2 master server. (admin: unknown)"},
- {0, "sv_qwmasterextra11", "213.221.174.165:27000", "unknown1 master server. (admin: unknown)"},
- {0, "sv_qwmasterextra12", "195.74.0.8", "unknown2 master server. (admin: unknown)"},
- {0, "sv_qwmasterextra13", "204.182.161.2", "unknown3 master server. (admin: unknown)"},
+ {0, "sv_qwmasterextra1", "master.quakeservers.net:27000", "Global master server. (admin: unknown)"},
+ {0, "sv_qwmasterextra2", "asgaard.morphos-team.net:27000", "Global master server. (admin: unknown)"},
+ {0, "sv_qwmasterextra3", "qwmaster.ocrana.de:27000", "German master server. (admin: unknown)"},
+ {0, "sv_qwmasterextra4", "masterserver.exhale.de:27000", "German master server. (admin: unknown)"},
+ {0, "sv_qwmasterextra5", "kubus.rulez.pl:27000", "Poland master server. (admin: unknown)"},
{0, NULL, NULL, NULL}
};
cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
-static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0", "drops this percentage of packets (incoming and outgoing), useful for testing network protocol robustness (effects failing to start, sounds failing to play, etc)"};
+static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
+static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
cvar_t net_address = {0, "net_address", "0.0.0.0", "network address to open ports on"};
//cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]", "network address to open ipv6 ports on"};
+char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+int net_extresponse_count = 0;
+int net_extresponse_last = 0;
+
// ServerList interface
serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
case SLIF_NUMPLAYERS:
result = A->info.numplayers - B->info.numplayers;
break;
+ case SLIF_NUMBOTS:
+ result = A->info.numbots - B->info.numbots;
+ break;
+ case SLIF_NUMHUMANS:
+ result = A->info.numhumans - B->info.numhumans;
+ break;
+ case SLIF_FREESLOTS:
+ result = A->info.freeslots - B->info.freeslots;
+ break;
case SLIF_PROTOCOL:
result = A->info.protocol - B->info.protocol;
break;
return false;
if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
return false;
+ if( !_ServerList_CompareInt( info->numbots, mask->tests[SLIF_NUMBOTS], mask->info.numbots ) )
+ return false;
+ if( !_ServerList_CompareInt( info->numhumans, mask->tests[SLIF_NUMHUMANS], mask->info.numhumans ) )
+ return false;
+ if( !_ServerList_CompareInt( info->freeslots, mask->tests[SLIF_FREESLOTS], mask->info.freeslots ) )
+ return false;
if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
return false;
if( *mask->info.cname
int i;
serverlist_viewcount = 0;
- for( i = 0 ; i < serverlist_cachecount ; i++ )
- if( serverlist_cache[i].query == SQS_QUERIED )
- ServerList_ViewList_Insert( &serverlist_cache[i] );
+ for( i = 0 ; i < serverlist_cachecount ; i++ ) {
+ serverlist_entry_t *entry = &serverlist_cache[i];
+ // also display entries that are currently being refreshed [11/8/2007 Black]
+ if( entry->query == SQS_QUERIED || entry->query == SQS_REFRESHING )
+ ServerList_ViewList_Insert( entry );
+ }
}
void ServerList_ResetMasks(void)
{
+ int i;
+
memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
+ // numbots needs to be compared to -1 to always succeed
+ for(i = 0; i < SERVERLIST_ANDMASKCOUNT; ++i)
+ serverlist_andmasks[i].info.numbots = -1;
+ for(i = 0; i < SERVERLIST_ORMASKCOUNT; ++i)
+ serverlist_ormasks[i].info.numbots = -1;
+}
+
+void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer)
+{
+ int i;
+ int numplayers = 0, maxplayers = 0;
+ for (i = 0;i < serverlist_cachecount;i++)
+ {
+ if (serverlist_cache[i].query == SQS_QUERIED)
+ {
+ numplayers += serverlist_cache[i].info.numhumans;
+ maxplayers += serverlist_cache[i].info.maxplayers;
+ }
+ }
+ *numplayerspointer = numplayers;
+ *maxplayerspointer = maxplayers;
}
#if 0
}
#endif
-void ServerList_QueryList(qboolean querydp, qboolean queryqw)
+void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
{
- //masterquerytime = realtime;
- masterquerytime = Sys_DoubleTime();
+ masterquerytime = realtime;
masterquerycount = 0;
masterreplycount = 0;
- serverquerycount = 0;
- serverreplycount = 0;
- serverlist_cachecount = 0;
- serverlist_viewcount = 0;
- serverlist_consoleoutput = false;
+ if( resetcache ) {
+ serverquerycount = 0;
+ serverreplycount = 0;
+ serverlist_cachecount = 0;
+ serverlist_viewcount = 0;
+ } else {
+ // refresh all entries
+ int n;
+ for( n = 0 ; n < serverlist_cachecount ; n++ ) {
+ serverlist_entry_t *entry = &serverlist_cache[ n ];
+ entry->query = SQS_REFRESHING;
+ entry->querycounter = 0;
+ }
+ }
+ serverlist_consoleoutput = consoleoutput;
//_ServerList_Test();
int i;
if (length == 0)
return 0;
- if (cl_netpacketloss.integer)
+ if (cl_netpacketloss_receive.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
return 0;
if (developer_networking.integer)
{
{
int ret;
int i;
- if (cl_netpacketloss.integer)
+ if (cl_netpacketloss_send.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
return length;
ret = LHNET_Write(mysocket, data, length, peeraddress);
if (developer_networking.integer)
return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
}
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol)
+qboolean NetConn_CanSend(netconn_t *conn)
+{
+ conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
+ conn->outgoing_reliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
+ conn->outgoing_acksize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
+ if (realtime > conn->cleartime)
+ return true;
+ else
+ {
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_CHOKEDPACKET;
+ return false;
+ }
+}
+
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables)
{
+ int totallen = 0;
+
+ // if this packet was supposedly choked, but we find ourselves sending one
+ // anyway, make sure the size counting starts at zero
+ // (this mostly happens on level changes and disconnects and such)
+ if (conn->outgoing_unreliablesize[conn->outgoing_packetcounter] == NETGRAPH_CHOKEDPACKET)
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
+
if (protocol == PROTOCOL_QUAKEWORLD)
{
int packetLen;
Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
return -1;
}
+
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
+
// add the reliable message if there is one
if (sendreliable)
{
+ conn->outgoing_reliablesize[conn->outgoing_packetcounter] += conn->sendMessageLength;
memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
packetLen += conn->sendMessageLength;
conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence;
}
+
// add the unreliable message if possible
if (packetLen + data->cursize <= 1400)
{
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += data->cursize;
memcpy(sendbuffer + packetLen, data->data, data->cursize);
packetLen += data->cursize;
}
packetsSent++;
unreliableMessagesSent++;
- // delay later packets to obey rate limit
- conn->qw.cleartime = max(conn->qw.cleartime, realtime) + packetLen * conn->qw.rate;
-
- return 0;
+ totallen += packetLen + 28;
}
else
{
header[1] = BigLong(conn->nq.sendSequence - 1);
memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
+ conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
+
if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
{
conn->lastSendTime = realtime;
packetsReSent++;
}
+
+ totallen += packetLen + 28;
}
// if we have a new reliable message to send, do so
- if (!conn->sendMessageLength && conn->message.cursize)
+ if (!conn->sendMessageLength && conn->message.cursize && !quakesignon_suppressreliables)
{
if (conn->message.cursize > (int)sizeof(conn->sendMessage))
{
- Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, sizeof(conn->sendMessage));
+ Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
conn->message.overflowed = true;
return -1;
}
conn->nq.sendSequence++;
+ conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
+
NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
conn->lastSendTime = realtime;
packetsSent++;
reliableMessagesSent++;
+
+ totallen += packetLen + 28;
}
// if we have an unreliable message to send, do so
conn->nq.unreliableSendSequence++;
+ conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
+
NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
packetsSent++;
unreliableMessagesSent++;
+
+ totallen += packetLen + 28;
}
- return 0;
}
+
+ // delay later packets to obey rate limit
+ if (conn->cleartime < realtime - 0.1)
+ conn->cleartime = realtime - 0.1;
+ conn->cleartime = conn->cleartime + (double)totallen / (double)rate;
+ if (conn->cleartime < realtime)
+ conn->cleartime = realtime;
+
+ return 0;
+}
+
+qboolean NetConn_HaveClientPorts(void)
+{
+ return !!cl_numsockets;
+}
+
+qboolean NetConn_HaveServerPorts(void)
+{
+ return !!sv_numsockets;
}
void NetConn_CloseClientPorts(void)
static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
{
+ int originallength = length;
if (length < 8)
return 0;
- // TODO: add netgraph stuff rather than just packetloss counting...
-
if (protocol == PROTOCOL_QUAKEWORLD)
{
int sequence, sequence_ack;
//Con_DPrintf("Dropped %u datagram(s)\n", count);
while (count--)
{
- conn->packetlost[conn->packetlostcounter] = true;
- conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
+ conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
+ conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
+ conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
+ conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
}
}
- conn->packetlost[conn->packetlostcounter] = false;
- conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
+ conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
+ conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
+ conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
+ conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
if (reliable_ack == conn->qw.reliable_sequence)
{
// received, now we will be able to send another reliable message
//Con_DPrintf("Dropped %u datagram(s)\n", count);
while (count--)
{
- conn->packetlost[conn->packetlostcounter] = true;
- conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
+ conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
+ conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
+ conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
+ conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
}
}
- conn->packetlost[conn->packetlostcounter] = false;
- conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
+ conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
+ conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
+ conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
+ conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
conn->nq.unreliableReceiveSequence = sequence + 1;
conn->lastMessageTime = realtime;
conn->timeout = realtime + newtimeout;
}
else if (flags & NETFLAG_ACK)
{
+ conn->incoming_acksize[conn->incoming_packetcounter] += originallength;
if (sequence == (conn->nq.sendSequence - 1))
{
if (sequence == conn->nq.ackSequence)
unsigned int *header;
conn->sendMessageLength -= MAX_PACKETFRAGMENT;
- memcpy(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
+ memmove(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
{
else if (flags & NETFLAG_DATA)
{
unsigned int temppacket[2];
+ conn->incoming_reliablesize[conn->incoming_packetcounter] += originallength;
+ conn->outgoing_acksize[conn->outgoing_packetcounter] += 8;
temppacket[0] = BigLong(8 | NETFLAG_ACK);
temppacket[1] = BigLong(sequence);
NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
cls.protocol = initialprotocol;
+ // reset move sequence numbering on this new connection
+ cls.movesequence = 1;
+ cls.servermovesequence = 0;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
Cmd_ForwardStringToServer("new");
if (cls.protocol == PROTOCOL_QUAKE)
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
}
}
{
int n;
int pingtime;
+ serverlist_entry_t *entry = NULL;
+
// search the cache for this server and update it
- for (n = 0;n < serverlist_cachecount;n++)
- if (!strcmp(addressstring, serverlist_cache[n].info.cname))
+ for (n = 0;n < serverlist_cachecount;n++) {
+ entry = &serverlist_cache[ n ];
+ if (!strcmp(addressstring, entry->info.cname))
break;
+ }
+
if (n == serverlist_cachecount)
{
// LAN search doesnt require an answer from the master server so we wont
if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
return -1;
- memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
+ entry = &serverlist_cache[n];
+
+ memset(entry, 0, sizeof(*entry));
// store the data the engine cares about (address and ping)
- strlcpy(serverlist_cache[serverlist_cachecount].info.cname, addressstring, sizeof(serverlist_cache[serverlist_cachecount].info.cname));
- serverlist_cache[serverlist_cachecount].info.ping = 100000;
- //serverlist_cache[serverlist_cachecount].querytime = realtime;
- serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
+ strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
+ entry->info.ping = 100000;
+ entry->querytime = realtime;
// if not in the slist menu we should print the server to console
if (serverlist_consoleoutput)
Con_Printf("querying %s\n", addressstring);
++serverlist_cachecount;
}
// if this is the first reply from this server, count it as having replied
- if (serverlist_cache[n].info.ping == 100000)
- serverreplycount++;
- pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
+ pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
pingtime = bound(0, pingtime, 9999);
- // update the ping
- serverlist_cache[n].info.ping = min(serverlist_cache[n].info.ping, pingtime);
+ if (entry->query == SQS_REFRESHING) {
+ entry->info.ping = pingtime;
+ entry->query = SQS_QUERIED;
+ } else {
+ // convert to unsigned to catch the -1
+ // I still dont like this but its better than the old 10000 magic ping number - as in easier to type and read :( [11/8/2007 Black]
+ entry->info.ping = min((unsigned) entry->info.ping, (unsigned) pingtime);
+ serverreplycount++;
+ }
+
// other server info is updated by the caller
return n;
}
static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
{
- serverlist_info_t *info = &serverlist_cache[n].info;
+ serverlist_entry_t *entry = &serverlist_cache[n];
+ serverlist_info_t *info = &entry->info;
// update description strings for engine menu and console output
- dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
- dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
- if (serverlist_cache[n].query == SQS_QUERIED)
- ServerList_ViewList_Remove(&serverlist_cache[n]);
+ dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
+ dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
+ if (entry->query == SQS_QUERIED)
+ ServerList_ViewList_Remove(entry);
// if not in the slist menu we should print the server to console (if wanted)
else if( serverlist_consoleoutput )
Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
// and finally, update the view set
- ServerList_ViewList_Insert( &serverlist_cache[n] );
+ ServerList_ViewList_Insert( entry );
+ // update the entry's state
serverlist_cache[n].query = SQS_QUERIED;
}
+// returns true, if it's sensible to continue the processing
+static qboolean NetConn_ClientParsePacket_ServerList_PrepareQuery( int protocol, const char *ipstring ) {
+ int n;
+ serverlist_entry_t *entry;
+
+ // ignore the rest of the message if the serverlist is full
+ if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
+ return false;
+ // also ignore it if we have already queried it (other master server response)
+ for( n = 0 ; n < serverlist_cachecount ; n++ )
+ if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
+ break;
+
+ entry = &serverlist_cache[n];
+
+ if( n < serverlist_cachecount ) {
+ // the entry has already been queried once or
+ return true;
+ }
+
+ memset(entry, 0, sizeof(entry));
+ entry->protocol = protocol;
+ // store the data the engine cares about (address and ping)
+ strlcpy (entry->info.cname, ipstring, sizeof(entry->info.cname));
+
+ // no, then reset the ping right away
+ entry->info.ping = -1;
+ // we also want to increase the serverlist_cachecount then
+ serverlist_cachecount++;
+ serverquerycount++;
+
+ entry->query = SQS_QUERYING;
+
+ return true;
+}
+
static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
{
qboolean fromserver;
return true;
info = &serverlist_cache[n].info;
- if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));else info->game[0] = 0;
- if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
- if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
- if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
- if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);else info->protocol = -1;
- if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0;
- if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
- if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
+ info->game[0] = 0;
+ info->mod[0] = 0;
+ info->map[0] = 0;
+ info->name[0] = 0;
+ info->protocol = -1;
+ info->numplayers = 0;
+ info->numbots = -1;
+ info->maxplayers = 0;
+ info->gameversion = 0;
+ if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
+ if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
+ if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
+ if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
+ if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
+ if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
+ if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
+ if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
+ if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
+ info->numhumans = info->numplayers - max(0, info->numbots);
+ info->freeslots = info->maxplayers - info->numplayers;
NetConn_ClientParsePacket_ServerList_UpdateCache(n);
Con_Print("received DarkPlaces server list...\n");
while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0)
{
- int n;
-
dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
if (serverlist_consoleoutput && developer_networking.integer)
Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
- // ignore the rest of the message if the serverlist is full
- if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
+
+ if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, ipstring ) ) {
break;
- // also ignore it if we have already queried it (other master server response)
- for( n = 0 ; n < serverlist_cachecount ; n++ )
- if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
- break;
- if( n >= serverlist_cachecount )
- {
- serverquerycount++;
-
- memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
- serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_DARKPLACES7;
- // store the data the engine cares about (address and ping)
- strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
- serverlist_cache[serverlist_cachecount].info.ping = 100000;
- serverlist_cache[serverlist_cachecount].query = SQS_QUERYING;
-
- ++serverlist_cachecount;
}
// move on to next address in packet
Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
{
- int n;
-
dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
if (serverlist_consoleoutput && developer_networking.integer)
Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
- // ignore the rest of the message if the serverlist is full
- if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
+
+ if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, ipstring ) ) {
break;
- // also ignore it if we have already queried it (other master server response)
- for( n = 0 ; n < serverlist_cachecount ; n++ )
- if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
- break;
- if( n >= serverlist_cachecount )
- {
- serverquerycount++;
-
- memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
- serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_QUAKEWORLD;
- // store the data the engine cares about (address and ping)
- strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
- serverlist_cache[serverlist_cachecount].info.ping = 100000;
- serverlist_cache[serverlist_cachecount].query = SQS_QUERYING;
-
- ++serverlist_cachecount;
}
// move on to next address in packet
serverlist_querywaittime = realtime + 3;
return true;
}
+ if (!strncmp(string, "extResponse ", 12))
+ {
+ ++net_extresponse_count;
+ if(net_extresponse_count > NET_EXTRESPONSE_MAX)
+ net_extresponse_count = NET_EXTRESPONSE_MAX;
+ net_extresponse_last = (net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
+ dpsnprintf(net_extresponse[net_extresponse_last], sizeof(net_extresponse[net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
+ return true;
+ }
if (!strncmp(string, "ping", 4))
{
if (developer.integer >= 10)
if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
info->protocol = 0;
info->numplayers = 0; // updated below
+ info->numhumans = 0; // updated below
if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
if (s >= string + length)
break;
info->numplayers++;
+ info->numhumans++;
s++;
}
}
int n;
serverlist_info_t *info;
- c = data[4];
- data += 5;
- length -= 5;
+ data += 4;
+ length -= 4;
+ SZ_Clear(&net_message);
+ SZ_Write(&net_message, data, length);
+ MSG_BeginReading();
+ c = MSG_ReadByte();
switch (c)
{
case CCREP_ACCEPT:
{
lhnetaddress_t clientportaddress;
clientportaddress = *peeraddress;
- if (length >= 4)
- {
- unsigned int port = (data[0] << 0) | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
- data += 4;
- length -= 4;
- LHNETADDRESS_SetPort(&clientportaddress, port);
- }
+ LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
// update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
M_Update_Return_Reason("Accepted");
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
cls.connect_trying = false;
- M_Update_Return_Reason((char *)data);
+ M_Update_Return_Reason((char *)MSG_ReadString());
break;
case CCREP_SERVER_INFO:
if (developer.integer >= 10)
default:
break;
}
+ SZ_Clear(&net_message);
// we may not have liked the packet, but it was a valid control
// packet, so we're done processing this packet now
return true;
return;
}
- // scan serverlist and issue queries as needed
- serverlist_querysleep = true;
+ // scan serverlist and issue queries as needed
+ serverlist_querysleep = true;
- timeouttime = realtime - net_slist_timeout.value;
- for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
+ timeouttime = realtime - net_slist_timeout.value;
+ for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
{
serverlist_entry_t *entry = &serverlist_cache[ index ];
- if( entry->query != SQS_QUERYING )
+ if( entry->query != SQS_QUERYING && entry->query != SQS_REFRESHING )
{
continue;
}
- serverlist_querysleep = false;
- if( entry->querycounter != 0 && entry->querytime > timeouttime )
+ serverlist_querysleep = false;
+ if( entry->querycounter != 0 && entry->querytime > timeouttime )
{
continue;
}
- if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
+ if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
{
- lhnetaddress_t address;
+ lhnetaddress_t address;
int socket;
LHNETADDRESS_FromString(&address, entry->info.cname, 0);
- if (entry->protocol == PROTOCOL_QUAKEWORLD)
+ if (entry->protocol == PROTOCOL_QUAKEWORLD)
{
- for (socket = 0; socket < cl_numsockets ; socket++)
+ for (socket = 0; socket < cl_numsockets ; socket++)
NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
}
else
{
- for (socket = 0; socket < cl_numsockets ; socket++)
+ for (socket = 0; socket < cl_numsockets ; socket++)
NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
}
- //entry->querytime = realtime;
- entry->querytime = Sys_DoubleTime();
+ // update the entry fields
+ entry->querytime = realtime;
entry->querycounter++;
// if not in the slist menu we should print the server to console
}
else
{
+ // have we tried to refresh this server?
+ if( entry->query == SQS_REFRESHING ) {
+ // yes, so update the reply count (since its not responding anymore)
+ serverreplycount--;
+ ServerList_ViewList_Remove(entry);
+ }
entry->query = SQS_TIMEDOUT;
}
}
while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
NetConn_QueryQueueFrame();
- if (cls.netcon && realtime > cls.netcon->timeout)
+ if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
{
Con_Print("Connection timed out\n");
CL_Disconnect();
static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
{
- unsigned int nb_clients = 0, i;
+ unsigned int nb_clients = 0, nb_bots = 0, i;
int length;
// How many clients are there?
for (i = 0;i < (unsigned int)svs.maxclients;i++)
+ {
if (svs.clients[i].active)
+ {
nb_clients++;
+ if (!svs.clients[i].netconnection)
+ nb_bots++;
+ }
+ }
// TODO: we should add more information for the full status string
length = dpsnprintf(out_msg, out_size,
"\377\377\377\377%s\x0A"
"\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
- "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
+ "\\clients\\%d\\bots\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
"%s%s"
"%s",
fullstatus ? "statusResponse" : "infoResponse",
gamename, com_modname, gameversion.integer, svs.maxclients,
- nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION,
+ nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
challenge ? "\\challenge\\" : "", challenge ? challenge : "",
fullstatus ? "\n" : "");
client_t *cl = &svs.clients[i];
if (cl->active)
{
- int nameind, cleanind;
+ int nameind, cleanind, pingvalue;
char curchar;
char cleanname [sizeof(cl->name)];
}
} while (curchar != '\0');
+ pingvalue = (int)(cl->ping * 1000.0f);
+ if(cl->netconnection)
+ pingvalue = bound(1, pingvalue, 9999);
+ else
+ pingvalue = 0;
length = dpsnprintf(ptr, left, "%d %d \"%s\"\n",
cl->frags,
- (int)(cl->ping * 1000.0f),
+ pingvalue,
cleanname);
if(length < 0)
return false;
double besttime;
client_t *client;
char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
+ qboolean islocal = (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP);
if (!sv.active)
return false;
Com_HexDumpToConsole(data, length);
}
- if (length >= 12 && !memcmp(string, "getchallenge", 12))
+ if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -2))
{
for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
{
NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
return true;
}
- if (length > 8 && !memcmp(string, "connect\\", 8))
+ if (length > 8 && !memcmp(string, "connect\\", 8) && (islocal || sv_public.integer > -2))
{
string += 7;
length -= 7;
return true;
}
- if (length >= 7 && !memcmp(string, "getinfo", 7))
+ if (length >= 7 && !memcmp(string, "getinfo", 7) && (islocal || sv_public.integer > -1))
{
const char *challenge = NULL;
}
return true;
}
- if (length >= 9 && !memcmp(string, "getstatus", 9))
+ if (length >= 9 && !memcmp(string, "getstatus", 9) && (islocal || sv_public.integer > -1))
{
const char *challenge = NULL;
{
int i;
char *s = string + 5;
+ char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
char password[64];
for (i = 0;*s > ' ';s++)
if (i < (int)sizeof(password) - 1)
password[i++] = *s;
+ if(*s <= ' ' && s != endpos) // skip leading ugly space
+ ++s;
password[i] = 0;
if (password[0] > ' ' && !strcmp(rcon_password.string, password))
{
// looks like a legitimate rcon command with the correct password
- Con_Printf("server received rcon command from %s:\n%s\n", host_client ? host_client->name : addressstring2, s);
+ char *s_ptr = s;
+ Con_Printf("server received rcon command from %s:\n", host_client ? host_client->name : addressstring2);
+ while(s_ptr != endpos)
+ {
+ size_t l = strlen(s_ptr);
+ if(l)
+ Con_Printf(" %s;", s_ptr);
+ s_ptr += l + 1;
+ }
+ Con_Printf("\n");
rcon_redirect = true;
rcon_redirect_bufferpos = 0;
- Cmd_ExecuteString(s, src_command);
+ while(s != endpos)
+ {
+ size_t l = strlen(s);
+ if(l)
+ Cmd_ExecuteString(s, src_command);
+ s += l + 1;
+ }
rcon_redirect_buffer[rcon_redirect_bufferpos] = 0;
rcon_redirect = false;
// print resulting text to client
// protocol
// (this protects more modern protocols against being used for
// Quake packet flood Denial Of Service attacks)
- if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
+ if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
{
- int c = data[4];
- data += 5;
- length -= 5;
+ int c;
+ int protocolnumber;
+ const char *protocolname;
+ data += 4;
+ length -= 4;
+ SZ_Clear(&net_message);
+ SZ_Write(&net_message, data, length);
+ MSG_BeginReading();
+ c = MSG_ReadByte();
switch (c)
{
case CCREQ_CONNECT:
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
- if (length < (int)strlen("QUAKE") + 1 + 1)
+ if(!islocal && sv_public.integer <= -2)
break;
- if (memcmp(data, "QUAKE", strlen("QUAKE") + 1) != 0 || (int)data[strlen("QUAKE") + 1] != NET_PROTOCOL_VERSION)
+ protocolname = MSG_ReadString();
+ protocolnumber = MSG_ReadByte();
+ if (strcmp(protocolname, "QUAKE") || protocolnumber != NET_PROTOCOL_VERSION)
{
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
case CCREQ_SERVER_INFO:
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
+ if(!islocal && sv_public.integer <= -1)
+ break;
if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
{
int numclients;
case CCREQ_PLAYER_INFO:
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
+ if(!islocal && sv_public.integer <= -1)
+ break;
if (sv.active)
{
int playerNumber, activeNumber, clientNumber;
MSG_WriteByte(&net_message, playerNumber);
MSG_WriteString(&net_message, client->name);
MSG_WriteLong(&net_message, client->colors);
- MSG_WriteLong(&net_message, (int)client->edict->fields.server->frags);
+ MSG_WriteLong(&net_message, client->frags);
MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
case CCREQ_RULE_INFO:
if (developer.integer >= 10)
Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
+ if(!islocal && sv_public.integer <= -1)
+ break;
if (sv.active)
{
char *prevCvarName;
default:
break;
}
+ SZ_Clear(&net_message);
// we may not have liked the packet, but it was a valid control
// packet, so we're done processing this packet now
return true;
}
}
+void NetConn_SleepMicroseconds(int microseconds)
+{
+ LHNET_SleepUntilPacket_Microseconds(microseconds);
+}
+
void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
{
int i;
// make advertising optional and don't advertise singleplayer games, and
// only send a heartbeat as often as the admin wants
- if (sv.active && sv_public.integer && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
+ if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
{
nextheartbeattime = realtime + sv_heartbeatperiod.value;
for (masternum = 0;sv_masters[masternum].name;masternum++)
PrintStats(conn);
}
+void Net_Refresh_f(void)
+{
+ if (m_state != m_slist) {
+ Con_Print("Sending new requests to master servers\n");
+ ServerList_QueryList(false, true, false, true);
+ Con_Print("Listening for replies...\n");
+ } else
+ ServerList_QueryList(false, true, false, false);
+}
+
void Net_Slist_f(void)
{
ServerList_ResetMasks();
serverlist_sortdescending = false;
if (m_state != m_slist) {
Con_Print("Sending requests to master servers\n");
- ServerList_QueryList(true, false);
- serverlist_consoleoutput = true;
+ ServerList_QueryList(true, true, false, true);
Con_Print("Listening for replies...\n");
} else
- ServerList_QueryList(true, false);
+ ServerList_QueryList(true, true, false, false);
}
void Net_SlistQW_f(void)
serverlist_sortdescending = false;
if (m_state != m_slist) {
Con_Print("Sending requests to master servers\n");
- ServerList_QueryList(false, true);
+ ServerList_QueryList(true, false, true, true);
serverlist_consoleoutput = true;
Con_Print("Listening for replies...\n");
} else
- ServerList_QueryList(false, true);
+ ServerList_QueryList(true, false, true, false);
}
void NetConn_Init(void)
Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
+ Cmd_AddCommand("net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
Cvar_RegisterVariable(&net_slist_queriespersecond);
Cvar_RegisterVariable(&net_slist_queriesperframe);
Cvar_RegisterVariable(&net_connecttimeout);
Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
Cvar_RegisterVariable(&cl_netlocalping);
- Cvar_RegisterVariable(&cl_netpacketloss);
+ Cvar_RegisterVariable(&cl_netpacketloss_send);
+ Cvar_RegisterVariable(&cl_netpacketloss_receive);
Cvar_RegisterVariable(&hostname);
Cvar_RegisterVariable(&developer_networking);
Cvar_RegisterVariable(&cl_netport);
{
if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
{
- Con_Printf("-ip option used, setting net_address to \"%s\"\n");
+ Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
Cvar_SetQuick(&net_address, com_argv[i + 1]);
}
else