+++ /dev/null
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net.h -- quake's interface to the networking layer
-
-#ifndef NET_H
-#define NET_H
-
-struct qsockaddr
-{
- short sa_family;
- unsigned char sa_data[14];
-};
-
-
-#define NET_NAMELEN 64
-
-#define NET_MAXMESSAGE (MAX_DATAGRAM + 64)
-#define NET_HEADERSIZE (2 * sizeof(unsigned int))
-#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
-
-// NetHeader flags
-#define NETFLAG_LENGTH_MASK 0x0000ffff
-#define NETFLAG_DATA 0x00010000
-#define NETFLAG_ACK 0x00020000
-#define NETFLAG_NAK 0x00040000
-#define NETFLAG_EOM 0x00080000
-#define NETFLAG_UNRELIABLE 0x00100000
-#define NETFLAG_CTL 0x80000000
-
-
-#define NET_PROTOCOL_VERSION 3
-
-// This is the network info/connection protocol. It is used to find Quake
-// servers, get info about them, and connect to them. Once connected, the
-// Quake game protocol (documented elsewhere) is used.
-//
-//
-// General notes:
-// game_name is currently always "QUAKE", but is there so this same protocol
-// can be used for future games as well; can you say Quake2?
-//
-// CCREQ_CONNECT
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_SERVER_INFO
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_PLAYER_INFO
-// byte player_number
-//
-// CCREQ_RULE_INFO
-// string rule
-//
-//
-//
-// CCREP_ACCEPT
-// long port
-//
-// CCREP_REJECT
-// string reason
-//
-// CCREP_SERVER_INFO
-// string server_address
-// string host_name
-// string level_name
-// byte current_players
-// byte max_players
-// byte protocol_version NET_PROTOCOL_VERSION
-//
-// CCREP_PLAYER_INFO
-// byte player_number
-// string name
-// long colors
-// long frags
-// long connect_time
-// string address
-//
-// CCREP_RULE_INFO
-// string rule
-// string value
-
-// note:
-// There are two address forms used above. The short form is just a
-// port number. The address that goes along with the port is defined as
-// "whatever address you receive this reponse from". This lets us use
-// the host OS to solve the problem of multiple host addresses (possibly
-// with no routing between them); the host will use the right address
-// when we reply to the inbound connection request. The long from is
-// a full address and port in a string. It is used for returning the
-// address of a server that is not running locally.
-
-#define CCREQ_CONNECT 0x01
-#define CCREQ_SERVER_INFO 0x02
-#define CCREQ_PLAYER_INFO 0x03
-#define CCREQ_RULE_INFO 0x04
-
-#define CCREP_ACCEPT 0x81
-#define CCREP_REJECT 0x82
-#define CCREP_SERVER_INFO 0x83
-#define CCREP_PLAYER_INFO 0x84
-#define CCREP_RULE_INFO 0x85
-
-typedef struct qsocket_s
-{
- struct qsocket_s *next;
- double connecttime;
- double lastMessageTime;
- double lastSendTime;
-
- qboolean disconnected;
- qboolean canSend;
- qboolean sendNext;
-
- int driver;
- int landriver;
- int socket;
- void *driverdata;
-
- unsigned int ackSequence;
- unsigned int sendSequence;
- unsigned int unreliableSendSequence;
- int sendMessageLength;
- qbyte sendMessage [NET_MAXMESSAGE];
-
- unsigned int receiveSequence;
- unsigned int unreliableReceiveSequence;
- int receiveMessageLength;
- qbyte receiveMessage [NET_MAXMESSAGE];
-
- struct qsockaddr addr;
- char address[NET_NAMELEN];
-} qsocket_t;
-
-extern qsocket_t *net_activeSockets;
-extern mempool_t *net_mempool;
-
-typedef struct
-{
- char *name;
- qboolean initialized;
- int controlSock;
- int (*Init) (void);
- void (*Shutdown) (void);
- void (*Listen) (qboolean state);
- int (*OpenSocket) (int port);
- int (*CloseSocket) (int socket);
- int (*Connect) (int socket, struct qsockaddr *addr);
- int (*CheckNewConnections) (void);
- int (*Recv) (qbyte *buf, int len, struct qsockaddr *addr);
- int (*Send) (qbyte *buf, int len, struct qsockaddr *addr);
- int (*Read) (int socket, qbyte *buf, int len, struct qsockaddr *addr);
- int (*Write) (int socket, qbyte *buf, int len, struct qsockaddr *addr);
- int (*Broadcast) (int socket, qbyte *buf, int len);
- char * (*AddrToString) (const struct qsockaddr *addr);
- int (*StringToAddr) (const char *string, struct qsockaddr *addr);
- int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
- int (*GetNameFromAddr) (const struct qsockaddr *addr, char *name);
- int (*GetAddrFromName) (const char *name, struct qsockaddr *addr);
- int (*AddrCompare) (const struct qsockaddr *addr1, const struct qsockaddr *addr2);
- int (*GetSocketPort) (struct qsockaddr *addr);
- int (*SetSocketPort) (struct qsockaddr *addr, int port);
-} net_landriver_t;
-
-#define MAX_NET_DRIVERS 8
-extern int net_numlandrivers;
-extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
-
-typedef struct
-{
- char *name;
- qboolean initialized;
- int (*Init) (void);
- void (*Listen) (qboolean state);
- void (*SearchForHosts) (qboolean xmit);
- qboolean (*SearchForInetHosts) (const char *master);
- qsocket_t *(*Connect) (const char *host);
- qsocket_t *(*CheckNewConnections) (void);
- int (*QGetMessage) (qsocket_t *sock);
- int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
- int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
- qboolean (*CanSendMessage) (qsocket_t *sock);
- qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
- void (*Close) (qsocket_t *sock);
- void (*Shutdown) (void);
- void (*Heartbeat) (const char *host);
- int controlSock;
-} net_driver_t;
-
-extern int net_numdrivers;
-extern net_driver_t net_drivers[MAX_NET_DRIVERS];
-
-extern int DEFAULTnet_hostport;
-extern int net_hostport;
-
-extern int net_driverlevel;
-extern cvar_t hostname;
-extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
-
-extern int messagesSent;
-extern int messagesReceived;
-extern int unreliableMessagesSent;
-extern int unreliableMessagesReceived;
-
-qsocket_t *NET_NewQSocket (void);
-void NET_FreeQSocket(qsocket_t *);
-double SetNetTime(void);
-
-
-#define HOSTCACHESIZE 128
-
-typedef struct
-{
- char name[64];
- char map[64];
- char cname[64];
- int users;
- int maxusers;
- //int driver;
- //int ldriver;
- //struct qsockaddr addr;
-} hostcache_t;
-
-extern int hostCacheCount;
-extern hostcache_t hostcache[HOSTCACHESIZE];
-
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
-
-//============================================================================
-//
-// public network functions
-//
-//============================================================================
-
-extern double net_time;
-extern sizebuf_t net_message;
-extern int net_activeconnections;
-
-void NET_Init (void);
-void NET_Shutdown (void);
-
-struct qsocket_s *NET_CheckNewConnections (void);
-// returns a new connection number if there is one pending, else -1
-
-struct qsocket_s *NET_Connect (char *host);
-// called by client to connect to a host. Returns -1 if not able to
-
-void NET_Heartbeat (int priority);
-// Send an heartbeat to the master server(s). priority: 0 = lowest, 1 = state change, 2 = force
-
-qboolean NET_CanSendMessage (qsocket_t *sock);
-// Returns true or false if the given qsocket can currently accept a
-// message to be transmitted.
-
-int NET_GetMessage (struct qsocket_s *sock);
-// returns data in net_message sizebuf
-// returns 0 if no data is waiting
-// returns 1 if a message was received
-// returns 2 if an unreliable message was received
-// returns -1 if the connection died
-
-int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
-int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
-// returns 0 if the message connot be delivered reliably, but the connection
-// is still considered valid
-// returns 1 if the message was sent properly
-// returns -1 if the connection died
-
-int NET_SendToAll(sizebuf_t *data, int blocktime);
-// This is a reliable *blocking* send to all attached clients.
-
-
-void NET_Close (struct qsocket_s *sock);
-// if a dead connection is returned by a get or send function, this function
-// should be called when it is convenient
-
-// Server calls when a client is kicked off for a game related misbehavior
-// like an illegal protocal conversation. Client calls when disconnecting
-// from a server.
-// A netcon_t number will not be reused until this function is called for it
-
-void NET_Poll(void);
-
-
-typedef struct _PollProcedure
-{
- struct _PollProcedure *next;
- double nextTime;
- void (*procedure)();
- void *arg;
-} PollProcedure;
-
-void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
-
-extern qboolean ipxAvailable;
-extern qboolean tcpipAvailable;
-extern char my_ipx_address[NET_NAMELEN];
-extern char my_tcpip_address[NET_NAMELEN];
-
-extern qboolean slistInProgress;
-extern qboolean slistSilent;
-extern qboolean slistLocal;
-
-void NET_Slist_f (void);
-void NET_InetSlist_f (void);
-
-#endif
-