#include "clvm_cmds.h"
#include "menu.h"
+// TODO check which strings really should be engine strings
+
//============================================================================
// Menu
nr = (int)PRVM_G_FLOAT(OFS_PARM0);
- // FIXME bounds check
- PRVM_G_VECTOR(OFS_RETURN)[0] = video_resolutions[nr].width;
- PRVM_G_VECTOR(OFS_RETURN)[1] = video_resolutions[nr].height;
- PRVM_G_VECTOR(OFS_RETURN)[2] = 0;
+ if(nr < 0 || nr >= video_resolutions_count)
+ {
+ PRVM_G_VECTOR(OFS_RETURN)[0] = 0;
+ PRVM_G_VECTOR(OFS_RETURN)[1] = 0;
+ PRVM_G_VECTOR(OFS_RETURN)[2] = 0;
+ }
+ else
+ {
+ PRVM_G_VECTOR(OFS_RETURN)[0] = video_resolutions[nr].width;
+ PRVM_G_VECTOR(OFS_RETURN)[1] = video_resolutions[nr].height;
+ PRVM_G_VECTOR(OFS_RETURN)[2] = 0;
+ }
+}
+
+void VM_M_getgamedirinfo(void)
+{
+ int nr, item;
+ VM_SAFEPARMCOUNT(2, VM_getgamedirinfo);
+
+ nr = (int)PRVM_G_FLOAT(OFS_PARM0);
+ item = (int)PRVM_G_FLOAT(OFS_PARM1);
+
+ PRVM_G_INT( OFS_RETURN ) = OFS_NULL;
+
+ if(nr >= 0 && nr < fs_all_gamedirs_count)
+ {
+ if(item == 0)
+ PRVM_G_INT( OFS_RETURN ) = PRVM_SetEngineString( fs_all_gamedirs[nr].name );
+ else if(item == 1)
+ PRVM_G_INT( OFS_RETURN ) = PRVM_SetEngineString( fs_all_gamedirs[nr].description );
+ }
}
/*
VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
}
+//#349 float() isdemo (EXT_CSQC)
+static void VM_M_isdemo (void)
+{
+ VM_SAFEPARMCOUNT(0, VM_M_isdemo);
+ PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
+}
+
prvm_builtin_t vm_m_builtins[] = {
NULL, // #0 NULL function (not callable)
VM_checkextension, // #1
NULL, // #346
NULL, // #347
NULL, // #348
-NULL, // #349
+VM_M_isdemo, // #349
NULL, // #350
NULL, // #351
NULL, // #352
VM_M_getserverlistindexforkey,// #622 float gethostcacheindexforkey(string key)
VM_M_addwantedserverlistkey, // #623 void addwantedhostcachekey(string key)
VM_getextresponse, // #624 string getextresponse(void)
-VM_netaddress_resolve // #625 string netaddress_resolve(string, float)
+VM_netaddress_resolve, // #625 string netaddress_resolve(string, float)
+VM_M_getgamedirinfo, // #626 string getgamedirinfo(float n, float prop)
+NULL
};
const int vm_m_numbuiltins = sizeof(vm_m_builtins) / sizeof(prvm_builtin_t);