set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
set g_instagib_mirrordamage 0 "allow damage mirror instagib"
set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack"
+set g_instagib_allow_jetpacks 0 "allow jetpacks and fuel regenerators to appear in maps"
// ==========
set g_nades_ice_freeze_time 3 "How long the ice field will last"
set g_nades_ice_health 0 "How much health the player will have after being unfrozen"
set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated"
-set g_nades_ice_teamcheck 2 "0: friendly fire, 1: nade owner isn't affected, 2: don't freeze teammates"
+set g_nades_ice_teamcheck 2 "0: freezes everyone including the player who threw the nade, 1: freezes enemies and teammates, 2: freezes only enemies"
// Translocate (4)
set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location"
set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies"
// Darkness (11)
-set g_nades_dark 0 "Darkness nade: blinds enemies"
-set g_nades_dark_time 4 "How long the dark field will last"
-set g_nades_dark_explode 0 "Whether the darkness nade should explode again once the dark field dissipated"
-set g_nades_dark_teamcheck 2 "0: friendly fire, 1: nade owner isn't affected, 2: don't blind teammates"
+set g_nades_darkness 0 "Darkness nade: blinds enemies"
+set g_nades_darkness_time 4 "How long the dark field will last"
+set g_nades_darkness_explode 0 "Whether the darkness nade should explode again once the dark field dissipated"
+set g_nades_darkness_teamcheck 2 "0: blinds everyone including the player who threw the nade, 1: blinds enemies and teammates, 2: blinds only enemies"
// ============
// camp check