pinframe = &pinqsprite->frames[i];
if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false)))
{
- Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
+ Con_Errorf("Mod_IDS2_Load: failed to load %s", pinframe->name);
skinframe = R_SkinFrame_LoadMissing();
}
Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);