texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
- else if (skinframe->fog)
+ else if (skinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
texture->numskinframes = 1;