int num_firstcollisiontriangle; // q3bsp only
int num_collisiontriangles; // number of triangles (if surface has collisions enabled)
int num_collisionvertices; // number of vertices referenced by collision triangles (if surface has collisions enabled)
+
+ // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
+ qbool included;
}
msurface_t;