char name[64];
int surfaceflags;
int supercontents;
- int surfaceparms;
int textureflags;
// reflection
// offsetmapping
dpoffsetmapping_technique_t offsetmapping;
float offsetscale;
- unsigned char offsetbias;
+ float offsetbias;
// gloss
float specularscalemod;
// if set, the model contains light information (lightmap, or vertexlight)
qboolean lit;
+ float lightmapscale;
}
dp_model_t;