}
shadowmesh_t;
+#define Q3PATHLENGTH 64
#define TEXTURE_MAXFRAMES 64
+#define Q3SHADER_MAXLAYERS 8
+#define Q3RGBGEN_MAXPARMS 3
+#define Q3ALPHAGEN_MAXPARMS 1
+#define Q3TCGEN_MAXPARMS 6
+#define Q3TCMOD_MAXPARMS 6
+
+typedef enum q3wavefunc_e
+{
+ Q3WAVEFUNC_NONE,
+ Q3WAVEFUNC_INVERSESAWTOOTH,
+ Q3WAVEFUNC_NOISE,
+ Q3WAVEFUNC_SAWTOOTH,
+ Q3WAVEFUNC_SIN,
+ Q3WAVEFUNC_SQUARE,
+ Q3WAVEFUNC_TRIANGLE,
+ Q3WAVEFUNC_COUNT
+}
+q3wavefunc_t;
+
+typedef enum q3rgbgen_e
+{
+ Q3RGBGEN_IDENTITY,
+ Q3RGBGEN_CONST,
+ Q3RGBGEN_ENTITY,
+ Q3RGBGEN_EXACTVERTEX,
+ Q3RGBGEN_IDENTITYLIGHTING,
+ Q3RGBGEN_LIGHTINGDIFFUSE,
+ Q3RGBGEN_ONEMINUSENTITY,
+ Q3RGBGEN_ONEMINUSVERTEX,
+ Q3RGBGEN_VERTEX,
+ Q3RGBGEN_WAVE,
+ Q3RGBGEN_COUNT
+}
+q3rgbgen_t;
+
+typedef enum q3alphagen_e
+{
+ Q3ALPHAGEN_IDENTITY,
+ Q3ALPHAGEN_CONST,
+ Q3ALPHAGEN_ENTITY,
+ Q3ALPHAGEN_LIGHTINGSPECULAR,
+ Q3ALPHAGEN_ONEMINUSENTITY,
+ Q3ALPHAGEN_ONEMINUSVERTEX,
+ Q3ALPHAGEN_PORTAL,
+ Q3ALPHAGEN_VERTEX,
+ Q3ALPHAGEN_WAVE,
+ Q3ALPHAGEN_COUNT
+}
+q3alphagen_t;
+
+typedef enum q3tcgen_e
+{
+ Q3TCGEN_NONE,
+ Q3TCGEN_TEXTURE, // very common
+ Q3TCGEN_ENVIRONMENT, // common
+ Q3TCGEN_LIGHTMAP,
+ Q3TCGEN_VECTOR,
+ Q3TCGEN_COUNT
+}
+q3tcgen_t;
+
+typedef enum q3tcmod_e
+{
+ Q3TCMOD_NONE,
+ Q3TCMOD_ENTITYTRANSLATE,
+ Q3TCMOD_ROTATE,
+ Q3TCMOD_SCALE,
+ Q3TCMOD_SCROLL,
+ Q3TCMOD_STRETCH,
+ Q3TCMOD_TRANSFORM,
+ Q3TCMOD_TURBULENT,
+ Q3TCMOD_COUNT
+}
+q3tcmod_t;
+
+typedef struct q3shaderinfo_layer_s
+{
+ int alphatest;
+ int clampmap;
+ float framerate;
+ int numframes;
+ char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
+ int blendfunc[2];
+ q3rgbgen_t rgbgen;
+ q3alphagen_t alphagen;
+ q3tcgen_t tcgen;
+ q3tcmod_t tcmod;
+ float rgbgen_parms[Q3RGBGEN_MAXPARMS];
+ float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
+ float tcgen_parms[Q3TCGEN_MAXPARMS];
+ float tcmod_parms[Q3TCMOD_MAXPARMS];
+ q3wavefunc_t tcmod_wavefunc;
+}
+q3shaderinfo_layer_t;
+
+typedef struct q3shaderinfo_s
+{
+ char name[Q3PATHLENGTH];
+ int surfaceparms;
+ int textureflags;
+ int numlayers;
+ qboolean lighting;
+ qboolean vertexalpha;
+ qboolean textureblendalpha;
+ q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
+ q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
+ char skyboxname[Q3PATHLENGTH];
+}
+q3shaderinfo_t;
typedef enum texturelayertype_e
{
// current texture transform matrix (used for water scrolling)
matrix4x4_t currenttexmatrix;
+ // various q3 shader features
+ q3rgbgen_t rgbgen;
+ q3alphagen_t alphagen;
+ q3tcgen_t tcgen;
+ q3tcmod_t tcmod;
+ float rgbgen_parms[Q3RGBGEN_MAXPARMS];
+ float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
+ float tcgen_parms[Q3TCGEN_MAXPARMS];
+ float tcmod_parms[Q3TCMOD_MAXPARMS];
+ q3wavefunc_t tcmod_wavefunc;
+
qboolean colormapping;
rtexture_t *basetexture;
rtexture_t *glosstexture;
void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
-#define Q3SHADER_MAXLAYERS 8
-#define Q3RGBGEN_MAXPARMS 3
-#define Q3ALPHAGEN_MAXPARMS 1
-#define Q3TCGEN_MAXPARMS 6
-#define Q3TCMOD_MAXPARMS 6
-
-typedef enum q3wavefunc_e
-{
- Q3WAVEFUNC_NONE,
- Q3WAVEFUNC_INVERSESAWTOOTH,
- Q3WAVEFUNC_NOISE,
- Q3WAVEFUNC_SAWTOOTH,
- Q3WAVEFUNC_SIN,
- Q3WAVEFUNC_SQUARE,
- Q3WAVEFUNC_TRIANGLE,
- Q3WAVEFUNC_COUNT
-}
-q3wavefunc_t;
-
-typedef enum q3rgbgen_e
-{
- Q3RGBGEN_IDENTITY,
- Q3RGBGEN_CONST,
- Q3RGBGEN_ENTITY,
- Q3RGBGEN_EXACTVERTEX,
- Q3RGBGEN_IDENTITYLIGHTING,
- Q3RGBGEN_LIGHTINGDIFFUSE,
- Q3RGBGEN_ONEMINUSENTITY,
- Q3RGBGEN_ONEMINUSVERTEX,
- Q3RGBGEN_VERTEX,
- Q3RGBGEN_WAVE,
- Q3RGBGEN_COUNT
-}
-q3rgbgen_t;
-
-typedef enum q3alphagen_e
-{
- Q3ALPHAGEN_IDENTITY,
- Q3ALPHAGEN_CONST,
- Q3ALPHAGEN_ENTITY,
- Q3ALPHAGEN_LIGHTINGSPECULAR,
- Q3ALPHAGEN_ONEMINUSENTITY,
- Q3ALPHAGEN_ONEMINUSVERTEX,
- Q3ALPHAGEN_PORTAL,
- Q3ALPHAGEN_VERTEX,
- Q3ALPHAGEN_WAVE,
- Q3ALPHAGEN_COUNT
-}
-q3alphagen_t;
-
-typedef enum q3tcgen_e
-{
- Q3TCGEN_NONE,
- Q3TCGEN_TEXTURE, // very common
- Q3TCGEN_ENVIRONMENT, // common
- Q3TCGEN_LIGHTMAP,
- Q3TCGEN_VECTOR,
- Q3TCGEN_COUNT
-}
-q3tcgen_t;
-
-typedef enum q3tcmod_e
-{
- Q3TCMOD_NONE,
- Q3TCMOD_ENTITYTRANSLATE,
- Q3TCMOD_ROTATE,
- Q3TCMOD_SCALE,
- Q3TCMOD_SCROLL,
- Q3TCMOD_STRETCH,
- Q3TCMOD_TRANSFORM,
- Q3TCMOD_TURB,
- Q3TCMOD_COUNT
-}
-q3tcmod_t;
-
-typedef struct q3shaderinfo_layer_s
-{
- int alphatest;
- int clampmap;
- float framerate;
- int numframes;
- char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
- int blendfunc[2];
- q3rgbgen_t rgbgen;
- q3alphagen_t alphagen;
- q3tcgen_t tcgen;
- q3tcmod_t tcmod;
- float rgbgen_parms[Q3RGBGEN_MAXPARMS];
- float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
- float tcgen_parms[Q3TCGEN_MAXPARMS];
- float tcmod_parms[Q3TCMOD_MAXPARMS];
- q3wavefunc_t tcmod_wavefunc;
-}
-q3shaderinfo_layer_t;
-
-typedef struct q3shaderinfo_s
-{
- char name[Q3PATHLENGTH];
- int surfaceparms;
- int textureflags;
- int numlayers;
- qboolean lighting;
- qboolean vertexalpha;
- qboolean textureblendalpha;
- q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
- q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
- char skyboxname[Q3PATHLENGTH];
-}
-q3shaderinfo_t;
-
void Mod_LoadQ3Shaders(void);
q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean q1bsp, qboolean q3bsp, qboolean md3);