void Mod_ClearUsed(void);
void Mod_PurgeUnused(void);
+void Mod_LoadModels(void);
extern model_t *loadmodel;
extern char loadname[32]; // for hunk tags
+int Mod_FindTriangleWithEdge(int *elements, int numtriangles, int start, int end);
+int *Mod_BuildTriangleNeighbors(int *neighbors, int *elements, int numtriangles);
+
#endif // __MODEL__