qboolean isworldmodel;
// true if this model is a HalfLife .bsp file
qboolean ishlbsp;
+ // true if this model was not successfully loaded and should be purged
+ qboolean error;
// mod_brush, mod_alias, mod_sprite
modtype_t type;
void Mod_Init (void);
void Mod_CheckLoaded (model_t *mod);
void Mod_ClearAll (void);
+void Mod_ClearErrorModels (void);
model_t *Mod_FindName (const char *name);
model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
void Mod_TouchModel (const char *name);