int num_firstcollisiontriangle; // q3bsp only
int num_collisiontriangles; // number of triangles (if surface has collisions enabled)
int num_collisionvertices; // number of vertices referenced by collision triangles (if surface has collisions enabled)
+
+ // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
+ qbool included;
}
msurface_t;
// all models use textures...
rtexturepool_t *texturepool;
// EF_* flags (translated from the model file's different flags layout)
- int effects;
+ unsigned effects;
// number of QC accessible frame(group)s in the model
int numframes;
// number of QC accessible skin(group)s in the model