q3deffect_t *data_effects;
// lightmap textures
- int num_lightmaps;
+ int num_originallightmaps;
+ int num_mergedlightmaps;
+ int num_lightmapmergepower;
+ int num_lightmapmerge;
rtexture_t **data_lightmaps;
+ rtexture_t **data_deluxemaps;
// voxel light data with directional shading
int num_lightgrid;
void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
+// utility
+qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX);
+
#endif // MODEL_SHARED_H