qboolean isbsp2rmqe;
// true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
qboolean isbsp2;
- // true if this model is a Quake2 .bsp file (IBSP46)
+ // true if this model is a Quake2 .bsp file (IBSP38)
qboolean isq2bsp;
// string of entity definitions (.map format)
char *entities;